[MUD-Dev] Languages for MUD drivers
gmiller at classic-games.com
Wed Nov 17 11:46:42 New Zealand Daylight Time 1999
Ian Macintosh wrote:
> Distributed processing support can be handled by running multiple
> processes and interconnecting them. I've always thought that this is
> a better way of handling large systems and a large number of users.
> ie, segment areas (zones) onto different servers and link them.
I've always thought this was an extraordinarily poor way to handle it...
Unless you have a truly enormous number of players, don't you end up
shifting areas from server to server as players and groups move, in
order to achieve load balancing? Wouldn't event-based distribution work
much more cleanly?
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***
MUD-Dev maillist - MUD-Dev at kanga.nu
More information about the MUD-Dev