[MUD-Dev] code base inquiry

Matthew Mihaly diablo at best.com
Wed Nov 17 16:40:44 New Zealand Daylight Time 1999

On Wed, 17 Nov 1999, Matthew Mihaly wrote:

> On Wed, 17 Nov 1999, Colin Coghill wrote:
> > On Tue, Nov 16, 1999 at 06:50:53PM -0800, Ilya, Game Commandos wrote:
> > > 
> > > I just think that, on the whole, the community would gain from a
> > > substantial swerve towards these unrestricted code bases.  When
> > > I've got it all written out, if some remain interested, I'll post the reasons
> > > I've come up with.
> > 
> > I'd be interested to read them, as my personal feelings lean not 
> > towards stopping people making money, but definately towards encouraging
> > people to put improvements back into the community. I feel that once
> > money making gets involved, it acts as a disincentive to share.
> > 
> > When I write code, I'd feel somewhat "used" if someone snapped it up
> > and used it to make themselves rich (like that's going to happen :) )
> > without putting anything back.
> > 
> > Although I guess this is more of an open source/closed source issue
> > than a free/commercial issue.
> I don't really want to get drawn into an open-source closed-source issue,
> but I will observe that every single stock mud (open source) that I've
> seen is essentially the same. Same classes, same spells, same goals (ie
> going out and bashing monsters). Perhaps this says something about the
> ability and willingness of the open-source mudding community to innovate.
> --matt

I just read this again and realize it could be taken too literally.
Clearly every stock mud does not have the SAME classes, spells, etc. They
do seem, to me at least, to be essentially the same though. Go out, kill

MUD-Dev maillist  -  MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list