[MUD-Dev] code base inquiry
Wed Nov 17 16:58:54 New Zealand Daylight Time 1999
Matthew Mihaly wrote:
>I don't really want to get drawn into an open-source closed-source issue,
>but I will observe that every single stock mud (open source) that I've
>seen is essentially the same. Same classes, same spells, same goals (ie
>going out and bashing monsters). Perhaps this says something about the
>ability and willingness of the open-source mudding community to innovate.
I'd actively recommend looking at stuff other than the Diku derivatives.
There are a number of innovative things around. You could even choose to
read the thread about MUD implementation languages for a good start on a
list of interesting systems. Alternatively, you could decide not to do the
research and remain in ignorance of a vast number of fascinating ideas.
MUD-Dev maillist - MUD-Dev at kanga.nu
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