[MUD-Dev] code base inquiry
diablo at best.com
Wed Nov 17 17:15:57 New Zealand Daylight Time 1999
On Wed, 17 Nov 1999, Bruce Mitchener, Jr. wrote:
> Matthew Mihaly wrote:
> >I don't really want to get drawn into an open-source closed-source issue,
> >but I will observe that every single stock mud (open source) that I've
> >seen is essentially the same. Same classes, same spells, same goals (ie
> >going out and bashing monsters). Perhaps this says something about the
> >ability and willingness of the open-source mudding community to innovate.
> I'd actively recommend looking at stuff other than the Diku derivatives.
> There are a number of innovative things around. You could even choose to
> read the thread about MUD implementation languages for a good start on a
> list of interesting systems. Alternatively, you could decide not to do the
> research and remain in ignorance of a vast number of fascinating ideas.
See, that's the thing though. If there were only one mud, and it were
DIKU, then Diku would be innovative. My problem is mainly that by
releasing these products with anything that helps determine content, you
kill originality. Obviously some people like the extremely familiar. I'm
not one of them though, and I speak for me.
MUD-Dev maillist - MUD-Dev at kanga.nu
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