[MUD-Dev] Admins as Mortals

Mik Clarke mikclrk at attglobal.net
Wed Nov 17 20:35:51 New Zealand Daylight Time 1999


Philip Loguinov -- Draymoor wrote:
>
> I've been thinking on this because thats a situation i'm faced with. I want
> to make
> the staff (builders, admins, etc) players in the eyes of the mud, with some
> special
> abilities. Builders could be carpenters, blacksmiths, etc. Admins or coders
> could
> be in politics (this is an RP mud) etc.
> 
> All that is a very nice concept i think, however, i can see from the start
> there would
> be serious problems that could arrise, like builder corruption or player's
> sucking up.
> Has anyone tried this? Can someone see something i could do to make this
> work
> smoothly or at least some problems i may  have missed.

Well, I'm not sure it's so different from a ROM with OLC.  Player
mechanics
are much the same except that they can edit areas.  The only major
benefit from being an immortal/god is that they get listed in a
different
section on who and cannot be killed.  They also get a number of rather
powerful world changing commands and a newbie free chat channel.

Does your approach means that whole teams of builders would have to
work together on areas? Stone masons, carpenters, black smiths,
warlocks,
necromancers, demonologists? All working together to produce the 'evil
wizards tower themepark'?

Mik



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