[MUD-Dev] Languages for MUD drivers
gmiller at classic-games.com
Thu Nov 18 12:08:50 New Zealand Daylight Time 1999
Ian Macintosh wrote:
> The reason why I believe this is better than using RPC or whatever to
> load balance based on events, is that I can't get away from the
> requirement that one system has to be the master, or own, a particular
> piece of the MUD.
> i.e., Server B handles Midgaard, and as such, if *anyone* or *any
> server* wants to know the exact state of Market Square, it must find
> out here. If there are two servers possibly handling the same piece
> of real estate, who's version is the right one? Likewise, Server E
> controls the Grand Mistress of Magic sitting on her throne in the High
> Tower of Sorcery. If you want to know her status, you find that out
> by querying Server E.
I dunno, it sounds to me like the cure is potentially much worse than
the disease. This seems to suggest lots of locking and waiting. I prefer
the LC&C approach of operating on independent copies and throwing away
changes in the event of a collision.
Now might be a good time for JCL to chime in :)
Conspiracy theorists mistakenly assume others think before acting.
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