[MUD-Dev] code base inquiry
gmiller at classic-games.com
Thu Nov 18 12:59:05 New Zealand Daylight Time 1999
"Travis S. Casey" wrote:
> I wasn't speaking of muds specifically, but of all the code that's being
> released under the GPL. BTW, note that not all GNU libraries are released
> under the LGPL -- some (such as the readline library) are released under
> the regular GPL. Including those libraries does bind you to the GPL.
This assumes static linking... With dynamic linking via LoadLibrary() or
dlopen(), it's possible to use the code without including any of it in
your program. If you link to a dynamic library via import libraries,
it's a major gray area. Courts have ruled in the past that developers
are sometimes entitled to copy code without the author's permission in
order to interoperate with code written by that author, and since an
import library is normally machine generated, the courts might not
recognized it as being subject to copyright to begin with.
There's been much discussion of this on the cygwin list, since cygnus
makes their money selling non-GPL licenses to the cygwin libraries.
Conspiracy theorists mistakenly assume others think before acting.
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