[MUD-Dev] Mud hosting services
SkeptAck at antisocial.com
Thu Nov 18 18:02:14 New Zealand Daylight Time 1999
On Thu, 18 Nov 1999 09:36:35 -0500 Thu, 18 Nov 1999 11:00:01 CST, "AR
Schleicher" <ars at iag.net> wrote:
> IANAL, but if someone was to run a commercial UO server,=20
Well, I'm not speaking of running a commercial server, I'm speaking of
mudhosting services leasing cpu/bandwidth/drivespace for non-commercial
The exact same concern (running a commercial mud when the lisense =
says you cannot), as far as I know, applies to most of the mud software =
there - you aren't allowed to run commercial servers using that software
either... and yet the mud hosting services *do* host those muds.
> I'd think OSI could
> go to a court and show that creating an emulator without having the UO
> service (and therefore agreeing to this part of the ToS) is virtually
It would have been impossible for the first one (UOX), but all the rest =
came after UOX (opensource that it is), wouldn't have had much difficulty=
Worst case, OSI tells the person running the server to stop it. Best =
they follow the precedent set with UOAssist (also developed in direct
violation of the ToS - for profit, no less - but now "approved for use =
'Course, the most likely case is that OSI will continue to ignore server
emulators (so long as they are non-commercial), until UO is so old that =
one cares any more.
> along with fairly good client code. If there was anything like this =
> of UO, I think it would be quite popular. Is there any group working
> towards such a goal or something similar?
I think WorldForge (formerly "Altima") =
is the only one that seems to be active any more.
It shouldn't be too very long before commercial game companies take the =
though. I imagine they'll hit retail long before WorldForge is ready for
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