[MUD-Dev] (no subject)
Jon A. Lambert
jlsysinc at ix.netcom.com
Fri Nov 19 22:56:57 New Zealand Daylight Time 1999
>I think I've begun to gain familiarity with the popularity of CoolMUD
>(especially if that may be measured in the number of references to it,
>and recommendations of it). Still, not being a driver programmer, I
>am hesitant to spend much effort on what appears to be an oft-admired
>but otherwise untouched driver. Is there any activity out there that
>recommends it further?
I would note that the popularity of a driver is proportional to the
availablity of complete or almost finished game worlds.
In particular, the absence of hardcode or a softcode library that
defines a minimum working set of game mechanics seems to
be a limiting factor in interest rather than a world or areas.
There seems to be a strong aversion toward designing a game
and much less aversion to coding one.
>In other words, I don't mind walking there, or swimming there, or
>whatever, but I am not sure I'm ready to go that way entirely alone.
The only thing that CoolMud lacks is the attentions of a mud game
designer. There are even fewer of those than there are mud coders. >:->
--* Jon A. Lambert - TychoMUD Email: jlsysinc at nospam.ix.netcom.com *--
--* Mud Server Developer's Page <http://jlsysinc.home.netcom.com> *--
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