[MUD-Dev] Depth of realism

Travis S. Casey efindel at io.com
Mon Nov 22 11:33:20 New Zealand Daylight Time 1999

On Fri, 19 Nov 1999, J C Lawrence wrote:

> > Which got me to thinking, can a MUD really handle a battle on the
> > scale of two armies?
> There are a couple of simple player characteristics that intervene
> here:
>   -- Everybody wants to be the hero.  Nobody wants to be an foot
> soldier.

Actually, I do like to play a foot soldier sometimes -- but then, I'm
strange.  :-)

(Honestly, after 20 years of RPGing, sometimes I find it's more fun to
play the "little guy" than the hero.  That's one reason why I like
GMing more than playing -- the GM gets to play all the "little people.")

       |\      _,,,---,,_        Travis S. Casey  <efindel at io.com>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
     '---''(_/--'  `-'_) 

MUD-Dev maillist  -  MUD-Dev at kanga.nu

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