[MUD-Dev] Depth of realism
Travis S. Casey
efindel at io.com
Mon Nov 22 11:33:20 New Zealand Daylight Time 1999
On Fri, 19 Nov 1999, J C Lawrence wrote:
> > Which got me to thinking, can a MUD really handle a battle on the
> > scale of two armies?
> There are a couple of simple player characteristics that intervene
> -- Everybody wants to be the hero. Nobody wants to be an foot
Actually, I do like to play a foot soldier sometimes -- but then, I'm
(Honestly, after 20 years of RPGing, sometimes I find it's more fun to
play the "little guy" than the hero. That's one reason why I like
GMing more than playing -- the GM gets to play all the "little people.")
|\ _,,,---,,_ Travis S. Casey <efindel at io.com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
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