[MUD-Dev] Languages for MUD drivers

Greg Miller gmiller at classic-games.com
Mon Nov 22 14:26:42 New Zealand Daylight Time 1999


J C Lawrence wrote:
> Event distribution assumes that events can be distributed such that
> minimal synch is required between nodes.
> 
> Both fail miserably with flash crowds.

Is this necessarily true? I've been trying to find ways to extract
enough information to perform scheduling in such a way that events
operating on the overlapping working sets don't run simultaneously any
more than is necessary. Of course, that frequently requires a way for
coders to specify affected objects manually to allow the scheduler to
figure out what events are compatible, and some may not bother... but is
that actually worse than other (non-event-based) methods of handling
distribution?
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***



_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the MUD-Dev mailing list