[MUD-Dev] FAQ for gm-types?

Christopher Allen ChristopherA at skotos.net
Tue Nov 23 23:09:17 New Zealand Daylight Time 1999

From: "Dundee" <SkeptAck at antisocial.com>
> I'm looking for some sort of resource that I could direct our GMs to,
> they could get an idea what it is they are supposed to be doing.

There are quite a few resources on this topic that I've put in the Kanga.Nu
libraries, or are already there. In particular in the Game Design section

I recommend that they look at the 36 basic plots, common sense guide to tiny
plotting, etc. Also I find that some of the Interactive Fiction magazines
and articles, though not oriented toward multiplayer, are quite interesting
sources for the game creator.

.. Christopher Allen                                Alacrity Ventures ..
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