[MUD-Dev] (no subject)
Travis S. Casey
efindel at io.com
Wed Nov 24 07:26:54 New Zealand Daylight Time 1999
On Tue, 23 Nov 1999, Koster, Raph wrote:
> I do still think that the number of viable paradigms for mud design that
> exist after 20+ years of history is surprisingly large. Yes, those paradigms
> sure don't tend to evolve much, and we've all felt that stagnation. But it's
> still more viable paradigms than are extant today in paper RPGing... viable
> in the sense that they have (mostly) stood the test of time, whereas most
> overall forms of paper RPGs have not.
I wouldn't agree with that... individual RPGs have vanished, yes, but
several RPG paradigms still exist. Also, there's a question of how things
withstand the test of time -- there are RPGs that have been out of print
for years, yet still have followings -- I'd say that those games have
stood the test of time, even though they were not commercially successful.
Ah, well -- in this case, I will say I'm probably too close to judge.
After 20 years of looking at RPGs, I see differences in fractions of a
shade, so I would probably over-count. And besides, it's off-topic, and I
have no wish to anger the Power That Be. :-)
|\ _,,,---,,_ Travis S. Casey <efindel at io.com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
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