[MUD-Dev] Admins as Mortals twist

J C Lawrence claw at cp.net
Wed Nov 24 18:36:06 New Zealand Daylight Time 1999


On Wed, 24 Nov 1999 08:29:58 -0800 
Sellers, Michael <MSellers at maxis.com> wrote:

> That hasn't been my experience.  Personalized problems with
> individual admins live long in the player memory.  Players hold
> grudges like nobody else. :)

Which is one of the base reasons I suggest hiding admins from the
game world entirely.  They are visible _outside_, but never ever
inside.  It removes the possiblity of a whole raft of such
personality cults and snits.

--
J C Lawrence                              Internet: claw at kanga.nu
----------(*)                            Internet: coder at kanga.nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...


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