[MUD-Dev] Neural Networks as the AI system for a MUD?

Marc Bowden ryumo at merit.edu
Thu Dec 2 23:01:50 New Zealand Daylight Time 1999


--On Thu, Dec 2, 1999 19:15 +0000 PartyG2816 at aol.com wrote:

> The subject says it all.  I'm out researching various AI tools and i
> hit upon  NN's. From the bit I have read, they seem rather
> interesting, and very well  suited to a MUD's needs for AI.. But I
> still haven't read far enough to  really /know/ if you know what I
> mean... I thought maybe some of you more  experienced people on here
> might have used em or know ab it about them.. And  if that fails, if
> you can also provide a few other ideas for me to look up  after I
> get done digging into NN's :)
> 

  You saw the term, and it sounded like a good idea....

  For practicality's sake, the overhead in handling the structure and
the associative neural "weights" in anything beyond a single-layer
Hopfield network is far too great to justify in return for what you get.

  This isn't to say it couldn't be done, but the guts of it sure sren't
going to get handled in LPC.

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Marc Bowden - Soulsinger         Dreamshadow:The Legacy of the Three
  ryumo at merit.edu                                 206.246.120.2 3333
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