[MUD-Dev] Neural Networks as the AI system for a MUD?
andrew_norman at g8labs.com
Mon Dec 6 17:56:52 New Zealand Daylight Time 1999
Just my $0.02 here but what about instead of having the NN run
it is trained up as a generic player that controls 1000s of individual
in the mud. I sort of envisage this as a sort of event driven state
the NN looks at the current state and decides on its next move. If the
of moves are stored as well as a "race" type memory the system could
very complex behaviour.
PS. I have no background in NN or AI but I have developed a event-driven
machines for my employeers and the behaviour it developed was simple to
least. But I could see how by given the system more data to work with
"Politics and morality on the same side! That doesn't happen every day"
"These are my opinions and not those of my employer"
MUD-Dev maillist - MUD-Dev at kanga.nu
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