[MUD-Dev] Neural Networks as the AI system for a MUD?

Marc Hernandez marc at ias.jb.com
Tue Dec 7 15:28:40 New Zealand Daylight Time 1999


On Tue, 7 Dec 1999, Lo, Kam wrote:

> > On Thu, Dec 2, 1999 19:15 +0000 PartyG2816 at aol.com wrote:
> > 
> > > The subject says it all.  I'm out researching various AI tools and i
> > > hit upon  NN's. From the bit I have read, they seem rather
> > > interesting, and very well  suited to a MUD's needs for AI.. But I
> > > still haven't read far enough to  really /know/ if you know what I
> > > mean... I thought maybe some of you more  experienced people on here
> > > might have used em or know ab it about them.. And  if that fails, if
> > > you can also provide a few other ideas for me to look up  after I
> > > get done digging into NN's :)

> The short answer is no. NN's 'can' be used to provide an AI but in terms
> of bang for your bucks, they're atrocious.  Short of finding a rat brain and
> connecting it to your computer, you aren't going to get particularly good
> results.  Most of the uses for NN's have been in pattern recognition, I
> think you may be using the wrong tool for the job.  NN's have been used
> successfully, to emulate the equivalent of a gerbil.

	Actually, NNs have been used successfully to beat other AI
techniques in at least one realm, backgammon.  TD-Gammon uses the NN, I
believe, to select the next move, and Temporal Difference learning to
train it.  TD is a nifty AI technique in and of itself.  

--
Marc Hernandez




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