[MUD-Dev] Fair/Unfair? Scenarios (fwd)

Matthew Mihaly diablo at best.com
Thu Dec 9 14:41:59 New Zealand Daylight Time 1999


On Thu, 9 Dec 1999, Mik Clarke wrote:

> Matthew Mihaly wrote:
> > 
> > I am firmly in the fair-is-not-the-end-all-be-all-of-muds camp. Is it
> > "fair" to be killed by another player when you don't want to be? No. But
> > in my opinion, tough, AND good.
> 
< stuff snipped describing stupid random dungeon> 

> The problem with this style of play is that it denies the players any
> control of the outcome of the game.  The foolish and the wise gain and
> die just the same.  it makes the player irrelevent to the game, just a
> convienient warm body for something (generally nasty) to happen to.

Yes, I agree completely. See my earlier most opining that neither total
predictability nor total randomness are good things.
--matt




_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the MUD-Dev mailing list