[MUD-Dev] Fair/Unfair? Scenarios (fwd)
diablo at best.com
Thu Dec 9 14:41:59 New Zealand Daylight Time 1999
On Thu, 9 Dec 1999, Mik Clarke wrote:
> Matthew Mihaly wrote:
> > I am firmly in the fair-is-not-the-end-all-be-all-of-muds camp. Is it
> > "fair" to be killed by another player when you don't want to be? No. But
> > in my opinion, tough, AND good.
< stuff snipped describing stupid random dungeon>
> The problem with this style of play is that it denies the players any
> control of the outcome of the game. The foolish and the wise gain and
> die just the same. it makes the player irrelevent to the game, just a
> convienient warm body for something (generally nasty) to happen to.
Yes, I agree completely. See my earlier most opining that neither total
predictability nor total randomness are good things.
MUD-Dev maillist - MUD-Dev at kanga.nu
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