[MUD-Dev] Fair/Unfair? Scenarios (fwd)

Holly Sommer hsommer at micro.ti.com
Thu Dec 9 15:12:20 New Zealand Daylight Time 1999

On Thu, 9 Dec 1999, Mik Clarke wrote:

> Matthew Mihaly wrote:
> > 
> > Unless you are in a permadeath game, getting trapped in a death trap does
> > not entail not surviving. It's simply a setback (either minor or major),
> > and players quickly realize this.
> This happened to me on a ROM once (twice actually).  Playing a fighter
> type, low level, no recall capability.  Wandering around seeing what
> was where and I ended up in a romm with no exit.  No way out.  No way
> to get killed either.  Only way out is to wait until a friendly god
> logs on and ask them to transport you out.  Not good.  Gods aren't meant
> to be operating a search and rescue service and it really spoils the
> sense of immersion.

Behold the power of summon :) Can you starve to death in a ROM? Hehe.


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