[MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)
rross at rross.eurobell.co.uk
Thu Dec 9 22:48:52 New Zealand Daylight Time 1999
Holly Summer wrote:
> Can you starve to death in a ROM?
This innocuous comment got me thinking about something... has anyone
attempted to inject some extra realism into a mustrisk by using realistic
ecosystems. I was considering this (on a basic level only naturally) for my
mud, but wondered if anyone had tried it before.
The basic idea (for me anyway) was to have creatures that only came out of
their lairs when they were hungry. A griffin that only ate once a month
might seldom be seen out of it's lair (nest?), and when it is out (and
hungry) it attacks smaller creatures it encounters on the way, roams around
until it's full, then goes home.
On the same lines, how about having realistic player biosystems. I've
played quite a few muds that either ignore food altogether (or just use it
to heal players *shudder*), or have irritating "You are hungry." messages
that don't mean anything (no game effect).
MUD-Dev maillist - MUD-Dev at kanga.nu
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