[MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)

Greg Miller gmiller at classic-games.com
Fri Dec 10 04:37:37 New Zealand Daylight Time 1999


J C Lawrence wrote:
> Make humans a necessary part of Basilisk reproduction.  Wasp-style
> you could use paralyzed humans as living food for Basilisk grubs,
> tho this stretches the prolific breeding bit.  The amusing side
> would be a character which has been paralysed, is still concious,
> can still be logged into, is not removed from the game, has not
> died, sitting in the cave ready to be eaten/being slowly eaten alive
> and unable to do more than PAGE.

This also has implications for PK. If you do this a lot, the world
becomes a dangerous place where players have a common enemy, much like
the Emlen-style good vs. evil PK muds--which have nearly no same-side
pkilling problems.
--
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