[MUD-Dev] The grass is always greener in the other field
J C Lawrence
claw at cp.net
Thu Dec 16 16:57:57 New Zealand Daylight Time 1999
On Thu, 16 Dec 1999 05:35:12 -0600
Dundee <SkeptAck at antisocial.com> wrote:
> From: J C Lawrence <claw at kanga.nu>
>> Quite. The problem with most attempted solutions for the hoarder
>> is that they are out-of-game (eg rent) and are therefore not
>> susceptible to -in-game amnipulation. UOL is rather unusual this
>> regard in placing them in-game (houses) which raises the
>> possibility (guarantee in UOL's case) of other's being able to
>> discover/raid the stash.
> They've really fixed that, or are real close to fixing that, as
> they could have from the start. The home is tagged as Owned By X
> and if you aren't X, then you can't access the containers in the
No, as this effectively removes storage containers from the game in
exactly the same manner as rent. Once an object is in an
other-owned storage container it is effectively removed from the
game. That's not a base address to the problem, but a retreat to a
simpler (and far cruder) model which relies on god-like abilities
being conferred on storage objects..
The base problem they are trying to solve:
Given a container which *can* be broken into, how can adjust the
system such that macro/script kiddies can't break into any container
with minimal effort?
Locked doors on houses were fine with percentage chances at picking
the lock -- until someone noticed that even a 0.0001% chance
requaled a ~100% given a pick-lock macro playing endlessly.
> When they allowed storing more stuff outside of the "secure
> containers" (which was a bad idea anyway, since it meant people
> stacked absolute crap floor-to-ceiling), then all that extra junk
> could be accessed, but as I understand it they've finally gotten
> round to making all the extra junk decay if it is over the
> item-limit for a particular house (i.e., not in one of the secure
> containers, which only the home owner can access).
This makes sense of some of the complaints I've been reading.
Object decay is a godsend to game designers, and absolutely hated by
every player I've known. Nobody likes the idea of aquiring an
object only to have it disappear on them.
J C Lawrence Internet: claw at kanga.nu
----------(*) Internet: coder at kanga.nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
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