[MUD-Dev] Souveniers

Douglas Couch dscouch at purdue.edu
Fri Dec 17 09:10:30 New Zealand Daylight Time 1999

>Timothy O'Neill Dang / Cretog8 wrote:
>It seems the best way would to create a low-overhead way for players
>to keep souvenirs which has some benefit to them over hoarding the
>item itself. Would it be too farfetched for each PC to have a "scrapbook"
>or something of the like where they could transfer special items into the
>book for safekeeping *only* as souvenirs? Presumably they would need the
>ability to show off the scrapbook to others, as well.

Perhaps a showcase in their room?  A couple of souvenir style things that
I've run into while being a player had more to do with the type of mobs
killed than items collected.  (Probably says something about the MUD's I
like.)  In one case, there is a tattoo artist that will put a tattoo on
your character that reads, "I killed Boffo" if you bring him the body of
Boffo when you kill him.  Another option was to find a special sword which
was capable of removing the heads from corpses.  When the corpses
decomposed, the heads remained.  There was talk of setting up a trophy wall
for people's rooms, but the idea was never implemented.

Doug Couch

MUD-Dev maillist  -  MUD-Dev at kanga.nu

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