[MUD-Dev] The grass is always greener in the other field
gmiller at classic-games.com
Fri Dec 17 10:23:03 New Zealand Daylight Time 1999
J C Lawrence wrote:
> Locked doors on houses were fine with percentage chances at picking
> the lock -- until someone noticed that even a 0.0001% chance
> requaled a ~100% given a pick-lock macro playing endlessly.
This is one reason I dislike random numbers. Ideally, I prefer a system
that would, at most, *appear* mostly random due to the number of factors
involved in calculating success. Of course, it's not always easy to come
up with reasonable formulae that make things variable enough.
Conspiracy theorists mistakenly assume others think before acting.
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