[MUD-Dev] The grass is always greener in the other field

Petri Virkkula pvirkkul at iki.fi
Sat Dec 18 12:31:09 New Zealand Daylight Time 1999

>>>>> "JCLawrence" == J C Lawrence <claw at cp.net> writes:

JCLawrence> Locked doors on houses were fine with percentage chances
JCLawrence> at picking the lock -- until someone noticed that even a
JCLawrence> 0.0001% chance requaled a ~100% given a pick-lock macro
JCLawrence> playing endlessly.

	In BatMUD safe containers are locked with a three number
	combo. You don't need to have a lock picking skill to try to set
	the correct combo, but instead the lock picking skill might
	prevent the lock getting too hot (a wrong combo makes the lock
	first too hot to be operated and later breaks it, a broken
	lock eventually fixes itself after certain period of
	time). That makes macros basically unusable.


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