[MUD-Dev] The grass is always greener in the other field
efindel at io.com
Mon Dec 20 21:35:00 New Zealand Daylight Time 1999
On Friday, December 17, 1999, J C Lawrence wrote:
> On Fri, 17 Dec 1999 14:21:57 -0800
> Sellers, Michael <MSellers at maxis.com> wrote:
>> seed = location seed + (obj ID | activity ID) + your skill level
>> randNum = rand(seed)
>> if (your skill > randNum) success = TRUE;
>> Is that essentially what you were talking about?
> Given a rand() function that will always return the same value for
> the same argument, yes. Without that you merely have a more
> expensive PRNG with odd distributions -- ie little to no gain.
It should be noted, though, that making the skill value be used as
part of the random number seed can lead to an undesirable result --
namely, that a character who is currently able to pick a certain lock
may go up in skill and find that he/she is no longer able to pick that
lock, even though nothing else has changed!
|\ _,,,---,,_ Travis S. Casey <efindel at io.com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
MUD-Dev maillist - MUD-Dev at kanga.nu
More information about the MUD-Dev