[MUD-Dev] Collecting ideas for a MUD server... (fwd)
gmiller at classic-games.com
Wed Dec 22 15:13:33 New Zealand Daylight Time 1999
Rahul Sinha wrote:
> is this more advantageous than coding the mud in C++ and making it
> scriptable via this language, that way you can have whatever language
> features you need to write the mud, and still avoid making the scripting
> langauge overcomplicated....
There are several advantages... the game language is usually easier to
write and debug, and given a working game driver, cannot crash the mud.
Multithreading, in particular, is hard to do cleanly and correctly in
Conspiracy theorists mistakenly assume others think before acting.
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