[MUD-Dev] Collecting ideas for a MUD server... (fwd)

J C Lawrence claw at cp.net
Wed Dec 22 15:55:04 New Zealand Daylight Time 1999


On Wed, 22 Dec 1999 05:02:59 -0500 (EST) 
Rahul Sinha <rsinha at glue.umd.edu> wrote:

> ummm a peer-to-peer setup is not safe for any centralized
> game... 

This is not strictly true.  Maintaining security (logical, data, or
operational) for any sort of distributed process where the links
_and_ the leaf nodes are untrustworthy is certainly NOT easy, but is
also, by definition, not impossible.  The military have partially
confronted this in their inimitable fashion in DIS (Distributed
Interactive Simulations).  You can find some discussion of the area
in the thread rooted at:

  http://www.kanga.nu/archives/MUD-Dev-L/1998Q4/thread.html#00855
  http://www.kanga.nu/archives/MUD-Dev-L/1998Q4/msg00855.html

--
J C Lawrence                              Internet: claw at kanga.nu
----------(*)                            Internet: coder at kanga.nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...


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