[MUD-Dev] Collecting ideas for a MUD server... (fwd)

Greg Miller gmiller at classic-games.com
Thu Dec 23 04:40:26 New Zealand Daylight Time 1999


Rahul Sinha wrote:
> what I meant by interface agnostic is that the game can be played either
> via text client or gui, but I guess you want gui...

That can be rather tough to do. An example, not specifically related to
the project under discussion: If you have a 3D action-oriented combat
interface, how do you provide a text equivalent without being unfair to
users of one interface or the other?

> you _can_ make it cross platform, GL is cross platofrm, the only platform
> dependant part is the DirectX stuff (iow the screen grabber) but that is
> not too hard to duplicate (directx for windows, DRI for Xwindows, and the
> equivalent that I am sure exists for BeOS and Macs)

Once SDL supports 3D, it'll be a rather nice cross-platform multimedia
API, without the need to learn to read COM.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***



_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the MUD-Dev mailing list