[MUD-Dev] Collecting ideas for a MUD server... (fwd)
J C Lawrence
claw at kanga.nu
Thu Dec 23 09:48:19 New Zealand Daylight Time 1999
On Thu, 23 Dec 1999 04:11:57 -0500 (EST)
Rahul Sinha <rsinha at glue.umd.edu> wrote:
> The threads process queued commands coming from players, then
> block until the next tick strikes.
Why tick based? Why have any sort of fixed polling loop?
J C Lawrence Home: claw at kanga.nu
----------(*) Other: coder at kanga.nu
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