[MUD-Dev] Collecting ideas for a MUD server... (fwd)

J C Lawrence claw at kanga.nu
Thu Dec 23 09:48:19 New Zealand Daylight Time 1999

On Thu, 23 Dec 1999 04:11:57 -0500 (EST) 
Rahul Sinha <rsinha at glue.umd.edu> wrote:

> The threads process queued commands coming from players, then
> block until the next tick strikes.

Why tick based?  Why have any sort of fixed polling loop?

J C Lawrence                                 Home: claw at kanga.nu
----------(*)                              Other: coder at kanga.nu
--=| A man is as sane as he is dangerous to his environment |=--

MUD-Dev maillist  -  MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list