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Re: [MUD-Dev] Gamasutra: Online Justice Systems
>> Philip wrote:
>>
>> Couldn't you have the client check the computer for multiple characters?
>> Then you would nead another ISP, Credit Card, AND computer. Sure, it
doesn't
>> solve the problem, but it does make it harder to get arround the rule.
>>
>Vijay wrote:
> You could do that, but it won't be that hard to get a different
>computer as well. Or you could just hack the client so that it checks but
>always thinks there is only one. I think you can always find a way around
>a restriction like that if you're willing to look.
I don't think this is a very big problem in a pay-for-play system because
people WILL be discouraged by the extra cost. Sure, a few will shell out
the extra cash and figure out a way around the checks for a character they
can "risk," but on the whole you will have a lot fewer multiple characters.
Just because a few rich addicts can afford a new account (how many depends
on your market type), it doesn't really put other players at a
disadvantage, it just puts a small number of players at a slight advantage.
For the myriad of problems this will solve, I think it's probably a good
decision to make.
-Zaid Sayeed.
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- Thread context:
- Re: [MUD-Dev] Gamasutra: Online Justice Systems, (continued)
- Re: [MUD-Dev] Gamasutra: Online Justice Systems,
Draymoor fibhufky#erols,com, Wed 22 Mar 2000, 23:51 GMT
- RE: [MUD-Dev] Gamasutra: Online Justice Systems,
Koster, Raph rkoster#origin,ea.com, Thu 23 Mar 2000, 17:10 GMT
- Re: [MUD-Dev] Gamasutra: Online Justice Systems,
Draymoor fibhufky#erols,com, Thu 23 Mar 2000, 21:11 GMT
- Re: [MUD-Dev] Gamasutra: Online Justice Systems,
Ananda Dawnsinger ananda#greyrealms,com, Thu 23 Mar 2000, 22:46 GMT
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