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Re: [MUD-Dev] Gamasutra: Online Justice Systems
From: Ola Fosheim Grøstad <olag#ifi,uio.no>
>That said, I favour the idea that you can have as many simultaneous
>characters as you want (with some sanity checks/mechanisms). I find
>multiple embodiment both fascinating and useful. Tired of waiting for
>someone or something? Just hit the <tab> key and switch to another
>place and another body. You might even allow your friends to borrow
>your bodies, or you might share the fireproof body with your guild, or
>there might be bodies that would benefit from being controlled by
>multiple people (like a tank).
All the examples you cite are technichly valid (from a non-biased point of
view), but they don't work for a heavy RP mud. If you have a total PK mud or
something like that, then multiple characters might be usefull. IMHO,
however, in a Heavy RP mud, the only way you would have to wait for someone
to come on would be if there isn't anyone within a hundred mile (mud-wise)
radius of yourself to interact with.
I can't see any pluses to having multiple characters on an RP mud, except
the multiple persona's it brings, and that looks like the whole point of the
thread (Multiple Personas = less responsibility), ne?
-Philip Loguinov
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- Thread context:
- Re: [MUD-Dev] Gamasutra: Online Justice Systems, (continued)
- RE: [MUD-Dev] Gamasutra: Online Justice Systems,
Koster, Raph rkoster#origin,ea.com, Thu 23 Mar 2000, 17:10 GMT
- Re: [MUD-Dev] Gamasutra: Online Justice Systems,
Draymoor fibhufky#erols,com, Thu 23 Mar 2000, 21:11 GMT
- Re: [MUD-Dev] Gamasutra: Online Justice Systems,
Ananda Dawnsinger ananda#greyrealms,com, Thu 23 Mar 2000, 22:46 GMT
- Re: [MUD-Dev] Gamasutra: Online Justice Systems,
Dundee SkeptAck#antisocial,com, Thu 23 Mar 2000, 23:49 GMT
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