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Re: [MUD-Dev] Trouble Makers or Regular Citizens
[Todd Wrote]
> offering in the neighborhood of dozens of warnings and lesser punishments
> before using that measure.
Ok, both yourself and Matthew have responded to this already. I'm not
attacking the use of banning nor am I sanctioning that there aren't trouble
makers. I'm just curious as to how far MUDs have come. IRL I have had to
put up with a good deal of harrassments, personal threats, and inconveniences
against me. However, most of these were due to someone's personal attitude
at that point in time and I was reserved enough to realize that person would
not perform or attempt to perform the said actions.
You mention that you can ban an IP or a subnet, and I've done this myself
more in the realms of my Half-Life gameplay server where I don't have a
chance to do anything about the harassing characters. I can't set per player
punishments or anything of that nature. So a ban is my only resort. However,
if you can ban an IP at the code level then you can also implement a holding
tank for players at the IP level. Throw all the players in a room with one
another and let them duke it out, bad mouth one another, fuck around, and if
you think one of them has reformed then let him back in the game.
Don't ban them and get them pissed off at you so they talk trash. Simply
remove them from the game world and give them a place to cool off. They'll
be especially surprised when one of their newbie characters is not respawned
in newbie central, but instead directly in the holding tank.
- Justin Rogers, CEO DigiTec Web Consultants
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- Thread context:
- Re: [MUD-Dev] Trouble Makers or Regular Citizens, (continued)
- Re: [MUD-Dev] Trouble Makers or Regular Citizens,
Todd McKimmey rufus#wombatgames,com, Mon 27 Mar 2000, 20:02 GMT
- Re: [MUD-Dev] Trouble Makers or Regular Citizens,
Par Winzell zell#alyx,com, Mon 27 Mar 2000, 20:45 GMT
- Re: [MUD-Dev] Trouble Makers or Regular Citizens,
J C Lawrence claw#cp,net, Mon 27 Mar 2000, 23:12 GMT
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