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RE: [MUD-Dev] Object and class heirarchies -- are they really necessary?
On Tue, 21 Mar 2000, J C Lawrence wrote:
>> ie My inheritance tree fans out into many small banrches, and then
>> the branches then collect back together again (multiple inheritance)
>> to produce the super classes.
On Mon, 27 Mar 2000, Lazarus wrote:
>Not wanting to start a religious war, but no way to say it any other
way,
>it has been said that multiple inheritance is the crutch of a poorly
>designed class structure.. about half way between 'goto' and 'void
>casting'.
The one thing I want to say about multiple inheritance is that if you
refer to the book Design Patterns, they speak of object composition.
You can use multiple inheritance in a good way if you think of it that
way. When you make a house you put a lot of different objects together
to create the window of that house.
Brian
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- Thread context:
- RE: [MUD-Dev] Object and class heirarchies -- are they really necessary?, (continued)
- RE: [MUD-Dev] Object and class heirarchies -- are they really necessary?,
Koster, Raph rkoster#origin,ea.com, Wed 22 Mar 2000, 00:25 GMT
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?,
Draymoor fibhufky#erols,com, Wed 22 Mar 2000, 02:33 GMT
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?,
Draymoor fibhufky#erols,com, Wed 22 Mar 2000, 03:53 GMT
- RE: [MUD-Dev] Object and class heirarchies -- are they really necessary?,
Brian Ashburn BAshburn#us-south,net, Tue 28 Mar 2000, 20:18 GMT
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?,
cg cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 29 Mar 2000, 02:38 GMT
- [MUD-Dev] The Meta list is now open and active.,
J C Lawrence claw#kanga,nu, Mon 20 Mar 2000, 18:58 GMT
- [MUD-Dev] Licensing and Clauses,
Chris Jacobson fear#technologist,com, Mon 20 Mar 2000, 17:35 GMT
- Re: [MUD-Dev] [CODE] unique items,
Draymoor fibhufky#erols,com, Mon 20 Mar 2000, 05:26 GMT
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