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Re: [MUD-Dev] Trouble Makers or Regular Citizens
Justin Rogers wrote:
> First of all the use of a ban at the IP level implies that you already
have code
>to handle IP level. So adding code at the IP level to marshall these
people into
>jail rather than into the game or banning the. Shouldn't be that much
more code.
I still don't really understand why you would bother. You would put people
in an area where they cannot play the game (jail), versus banning them,
which just amounts to putting them in a much larger area where they still
can't play the game (the world).
Unless attempting to reform problem players (slap quotation-marks around
any of the previous words, as the spirit moves you) is just something you
personally quite enjoy, why keep them around on your MUD anywhere?
I guess what I'm trying to ask is, What's your objective?
--
http://dundee.uong.com/
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- Thread context:
- Re: [MUD-Dev] Trouble Makers or Regular Citizens, (continued)
- Re: [MUD-Dev] Trouble Makers or Regular Citizens,
Dundee skeptack#antisocial,com, Tue 28 Mar 2000, 21:21 GMT
- Re: [MUD-Dev] Trouble Makers or Regular Citizens,
Justin Rogers justin#mlstoday,com, Tue 28 Mar 2000, 21:34 GMT
- Re: [MUD-Dev] Trouble Makers or Regular Citizens,
Todd McKimmey rufus#wombatgames,com, Tue 28 Mar 2000, 21:46 GMT
- RE: [MUD-Dev] Trouble Makers or Regular Citizens,
Zak Jarvis zak#voidmonster,com, Tue 28 Mar 2000, 22:05 GMT
- Re: [MUD-Dev] Trouble Makers or Regular Citizens,
Matthew Mihaly the_logos#achaea,mudservices.com, Wed 29 Mar 2000, 02:05 GMT
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