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Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?
>>> Par Winzell wrote
> J C Lawrence writes:
>
> > FWIW: Larry McVoy (BK author) is keen to see BK used as an embedded
> > tool FWIW and has been conciously re-writing some of the APIs and
> > access points to make it easier to embed. I could easily see having
> > an external DB (ala MySQL, SOLID, (g/n/*)dbm, whatever) with the
> > edit interfaces running thru BK for all object code changes...
>
> This is very exciting! I spent some time searching the net for library
> implementions of RCS, but failed utterly. I was ready to call binaries
> for the revision control aspects of the Skotos development system, due
> for implementation in the weeks to come. I'll definitely take a closer
> look at BitKeeper when they do their source release.
>
Ditto that - the idea of plugging something like BitKeeper into an
object-aware framework, allowing builders to check their objects in and
keep a record of changes, is kinda appealing. Especially given some other
work with clients and xml-rpc and so forth we've got bubbling... Treating
the engine as a centralised repository for all manner of objects gets really
interesting.
KevinL
(Darius wanders off, mumbling to himself)
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- Thread context:
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?, (continued)
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?,
J C Lawrence claw#cp,net, Wed 29 Mar 2000, 01:31 GMT
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?,
Par Winzell zell#alyx,com, Wed 29 Mar 2000, 02:48 GMT
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?,
Kevin Littlejohn darius#connect,com.au, Wed 29 Mar 2000, 03:39 GMT
- RE: [MUD-Dev] Object and class hierarchies -- are they really necessary?,
Christopher Allen ChristopherA#Skotos,net, Thu 30 Mar 2000, 04:00 GMT
- [MUD-Dev] Debugging techniques,
adam adam#treyarch,com, Fri 31 Mar 2000, 20:57 GMT
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?,
Phillip Lenhardt philen#funky,monkey.org, Tue 28 Mar 2000, 21:34 GMT
- RE: [MUD-Dev] Object and class heirarchies -- are they really necessary?,
Dr Richard A. Bartle richard#mud,co.uk, Tue 21 Mar 2000, 21:45 GMT
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