MUD-Dev
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Last updated: Thu 15 Jun 2000, 01:30
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Thu 15 Jun 2000, 02:22 GMT
RE: [MUD-Dev] Games vs. simulations
, Richard Tew
richard.tew#wiredgroup,com
RE: [MUD-Dev] FW: A question of message propagation
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] Lego bulk ordering
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] Lego bulk ordering
, Jason Spangler
stormwind#wombatgames,com
Re: [MUD-Dev] Games vs. simulations
, Caliban Tiresias Darklock
caliban#darklock,com
Re: [MUD-Dev] Games vs. simulations
, Brandon J. Rickman
dr.k#pc4,zennet.com
Re: [MUD-Dev] Games vs. simulations
, Bruce
bruce#puremagic,com
Re: [MUD-Dev] Games vs. simulations
, Richard Woolcock
KaVir#dial,pipex.com
Wed 14 Jun 2000, 23:39 GMT
[MUD-Dev] Lego bulk ordering
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] FW: A question of message propagation
, Patrick Dughi
dughi#imaxx,net
Re: [MUD-Dev] Games vs. simulations
, Patrick Dughi
dughi#imaxx,net
Re: [MUD-Dev] Games vs. simulations
, adam
adam#treyarch,com
Re: [MUD-Dev] Games vs. simulations
, Marc Bowden
ryumo#merit,edu
Re: [MUD-Dev] Games vs. simulations
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] FW: A question of message propagation
, Joe Kingry
jkingry#uwaterloo,ca
Re: [MUD-Dev] Games vs. simulations
, Dmitri Zagidulin
zagidud#alleg,edu
RE: [MUD-Dev] Games vs. simulations
, Charles Hughes
charles.hughes#bigfoot,com
Re: Backstory (was RE: [MUD-Dev] New poll)
, Angela Ferraiolo
a.ferraiolo#worldnet,att.net
Re: [MUD-Dev] Re: [Meta] New poll
, adam
adam#treyarch,com
Tue 13 Jun 2000, 18:45 GMT
RE: Backstory (was RE: [MUD-Dev] New poll)
, Sellers, Michael
MSellers#maxis,com
RE: [MUD-Dev] Report: MUD-Dev dinner of 10 June 2000
, Sellers, Michael
MSellers#maxis,com
[MUD-Dev] Games vs. simulations
, Matthew Mihaly
the_logos#achaea,com
RE: Backstory (was RE: [MUD-Dev] New poll)
, Lee Sheldon
linearno#gte,net
RE: [MUD-Dev] Report: MUD-Dev dinner of 10 June 2000
, John Buehler
johnbue#email,msn.com
Re: [MUD-Dev] Report: MUD-Dev dinner of 10 June 2000
, Brian Green
brian#psychochild,org
Re: [MUD-Dev] Our player's keepers? (long)
, F. Randall Farmer
randy#communities,com
Re: Backstory (was RE: [MUD-Dev] New poll)
, Angela Ferraiolo
a.ferraiolo#worldnet,att.net
Re: NWN model (was RE: [MUD-Dev] Report: MUD-Dev dinner of 10 June 2000)
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] Our player's keepers? (long)
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: MUD-Dev digest, Vol 1 #131 - 23 msgs
, Dr. Cat
cat#realtime,net
Mon 12 Jun 2000, 23:56 GMT
Re: NWN model (was RE: [MUD-Dev] Report: MUD-Dev dinner of 10 June 2000)
, J C Lawrence
claw#cp,net
RE: NWN model (was RE: [MUD-Dev] Report: MUD-Dev dinner of 10 June 2000)
, Raph Koster
rkoster#austin,rr.com
[MUD-Dev] Yet more new polls
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Narrative, quest design, and the solution of in-game problems
, Marian Griffith
gryphon#iaehv,nl
RE: [MUD-Dev] Report: MUD-Dev dinner of 10 June 2000
, Jessica Mulligan
jessica#gamebytes,com
RE: [MUD-Dev] Our player's keepers? (long)
, Lee Sheldon
linearno#gte,net
RE: Backstory (was RE: [MUD-Dev] New poll)
, Lee Sheldon
linearno#gte,net
NWN model (was RE: [MUD-Dev] Report: MUD-Dev dinner of 10 June 2000)
, Sellers, Michael
MSellers#maxis,com
[MUD-Dev] MudDev FAQ 2
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] MudDEV FAQ request
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] MudDev FAQ 1
, Marian Griffith
gryphon#iaehv,nl
RE: [MUD-Dev] The Virtues of Small Muds - was (Our player's keepers? )
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] The Virtues of Small Muds - was (Our player's keepers? )
, rayzam
rayzam#home,com
[MUD-Dev] The Virtues of Small Muds - was (Our player's keepers? )
, Jon A. Lambert
jlsysinc#ix,netcom.com
RE: [MUD-Dev] Report: MUD-Dev dinner of 10 June 2000
, Raph Koster
rkoster#austin,rr.com
RE: [MUD-Dev] Our player's keepers? (long)
, Matthew Mihaly
the_logos#achaea,com
RE: [MUD-Dev] Our player's keepers? (long)
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Report: MUD-Dev dinner of 10 June 2000
, J C Lawrence
claw#kanga,nu
Sun 11 Jun 2000, 23:25 GMT
Re: [MUD-Dev] Our player's keepers? (long)
, J C Lawrence
claw#kanga,nu
RE: [MUD-Dev] Our player's keepers? (long)
, Zak Jarvis
zak#voidmonster,com
RE: [MUD-Dev] Little Touches (was Bay Area Press re: UO, the good the bad and the Ugly)
, Raph Koster
rkoster#austin,rr.com
RE: Backstory (was RE: [MUD-Dev] New poll)
, Zak Jarvis
zak#voidmonster,com
RE: [MUD-Dev] Our player's keepers? (long)
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: Backstory (was RE: [MUD-Dev] New poll)
, Dave Rickey
daver#mythicgames,com
Re: [MUD-Dev] Our player's keepers? (long)
, Erik Jarvi
ejarvi#megsinet,net
Re: [MUD-Dev] Little Touches (was Bay Area Press re: UO, the good the bad and the Ugly)
, Dave Rickey
daver#mythicgames,com
RE: [MUD-Dev] Our player's keepers? (long)
, Zak Jarvis
zak#voidmonster,com
Re: Backstory (was RE: [MUD-Dev] New poll)
, Marian Griffith
gryphon#iaehv,nl
Re: [MUD-Dev] Our player's keepers? (long)
, Matthew Mihaly
the_logos#achaea,com
RE: Backstory (was RE: [MUD-Dev] New poll)
, Zak Jarvis
zak#voidmonster,com
RE: Backstory (was RE: [MUD-Dev] New poll)
, Zak Jarvis
zak#voidmonster,com
RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, Jon A. Lambert
jlsysinc#ix,netcom.com
RE: [MUD-Dev] Our player's keepers? (long)
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] Re: [Meta] New poll
, Erik Jarvi
ejarvi#megsinet,net
Re: [MUD-Dev] Little Touches (was Bay Area Press re: UO, the good the bad and the Ugly)
, Erik Jarvi
ejarvi#megsinet,net
Re: [MUD-Dev] Re: [Meta] New poll
, Wes Connell
wconnell#skotos,net
Re: [MUD-Dev] Drunk Speak was:Bay Area Press
, Wes Connell
wconnell#skotos,net
RE: Backstory (was RE: [MUD-Dev] New poll)
, Wes Connell
wconnell#skotos,net
[MUD-Dev] Our player's keepers? (long)
, Brian Green
brian#psychochild,org
Re: Backstory (was RE: [MUD-Dev] New poll)
, Matthew Mihaly
the_logos#achaea,com
Re: [MUD-Dev] Re: [Meta] New poll
, Matthew Mihaly
the_logos#achaea,com
Re: [MUD-Dev] Re: [Meta] New poll
, PLAGNAL XAVIER
the_druid#cybercable,fr
RE: Backstory (was RE: [MUD-Dev] New poll)
, Raph Koster
rkoster#austin,rr.com
Re: [MUD-Dev] Re: [Meta] New poll
, Matthew Mihaly
the_logos#achaea,com
Sat 10 Jun 2000, 20:46 GMT
RE: Backstory (was RE: [MUD-Dev] New poll)
, Zak Jarvis
zak#voidmonster,com
RE: Backstory (was RE: [MUD-Dev] New poll)
, Raph Koster
rkoster#austin,rr.com
Re: [MUD-Dev] Re: [Meta] New poll
, Tess Lowe
tess#havensong,com
Re: [MUD-Dev] Re: [Meta] New poll
, J C Lawrence
claw#kanga,nu
Re: Backstory (was RE: [MUD-Dev] New poll)
, Tess Lowe
tess#havensong,com
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Rasdan
rasdan1#home,com
RE: Backstory (was RE: [MUD-Dev] New poll)
, Zak Jarvis
zak#voidmonster,com
Re: [MUD-Dev] Re: [Meta] New poll
, Eli Stevens
wickedgrey#wickedgrey,com
Re: [MUD-Dev] RE: Backstories
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Little Touches (was Bay Area Press re: UO, the good the bad and the Ugly)
, Todd McKimmey
rufus#wombatgames,com
[MUD-Dev] Re: [Meta] New poll
, J C Lawrence
claw#kanga,nu
[MUD-Dev] RE: Backstories
, Chris Bunting
chris#ebookpalace,com
[MUD-Dev] backstory poll results
, Matthew Mihaly
the_logos#achaea,com
Re: [MUD-Dev] Multiplayer definition (was: Birthday Cake)
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Wes Connell
wconnell#skotos,net
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Matthew Mihaly
the_logos#achaea,com
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, rayzam
rayzam#home,com
Re: Backstory (was RE: [MUD-Dev] New poll)
, Matthew Mihaly
the_logos#achaea,com
RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, adam
adam#treyarch,com
Re: Backstory (was RE: [MUD-Dev] New poll)
, rayzam
rayzam#home,com
RE: Backstory (was RE: [MUD-Dev] New poll)
, Harrison Edwards
heerg1#mindspring,com
RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, John Buehler
johnbue#email,msn.com
Re: Backstory (was RE: [MUD-Dev] New poll)
, J C Lawrence
claw#cp,net
Re: Backstory (was RE: [MUD-Dev] New poll)
, J C Lawrence
claw#cp,net
Fri 09 Jun 2000, 22:38 GMT
Backstory (was RE: [MUD-Dev] New poll)
, Sellers, Michael
MSellers#maxis,com
Re: [MUD-Dev] Multiplayer definition (was: Birthday Cake)
, Matthew Mihaly
the_logos#achaea,com
RE: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, adam
adam#treyarch,com
[MUD-Dev] New poll
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, Jeff Freeman
skeptack#antisocial,com
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, Ola Fosheim Grøstad
olag#ifi,uio.no
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, J C Lawrence
claw#kanga,nu
RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, Matthew Mihaly
the_logos#achaea,com
[MUD-Dev] Multiplayer definition (was: Birthday Cake)
, Brian Green
brian#psychochild,org
RE: Hidden identities. (was [MUD-Dev] (no subject))
, Jon A. Lambert
jlsysinc#ix,netcom.com
RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: Hidden identities. (was [MUD-Dev] (no subject))
, J C Lawrence
claw#kanga,nu
Re: Hidden identities. (was [MUD-Dev] (no subject))
, Wes Connell
wconnell#skotos,net
Re: Hidden identities. (was [MUD-Dev] (no subject))
, adam
adam#treyarch,com
Re: Hidden identities. (was [MUD-Dev] (no subject))
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, Matthew Mihaly
the_logos#achaea,com
Re: Hidden identities. (was [MUD-Dev] (no subject))
, Justin Rogers
justin#mlstoday,com
Thu 08 Jun 2000, 19:58 GMT
Re: [MUD-Dev] Responsibility for users (was: Birthday Cake (or Why Large ScaleSometimes Sucks) (long) )
, Batir
batir#frontiernet,net
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, Par Winzell
zell#alyx,com
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Responsibility for users (was: Birthday Cake (or Why Large ScaleSometimes Sucks) (long) )
, birgit.schulte
birgit.schulte#philips,com
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, Dave Rickey
daver#mythicgames,com
RE: [MUD-Dev] Thoughts about smarter Sims
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] Narrative, quest design, and the solution of in-game problems
, Angela Ferraiolo
a.ferraiolo#worldnet,att.net
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, Matthew Mihaly
the_logos#achaea,com
RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, Matthew Mihaly
the_logos#achaea,com
Re: [MUD-Dev] Narrative, quest design, and the solution of in-gameproblems
, Brandon J. Rickman
dr.k#pc4,zennet.com
RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, Matthew Mihaly
the_logos#achaea,com
Wed 07 Jun 2000, 23:58 GMT
RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, F. Randall Farmer
randy#communities,com
[MUD-Dev] Narrative, quest design, and the solution of in-game problems
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, J C Lawrence
claw#cp,net
Hidden identities. (was [MUD-Dev] (no subject))
, Ola Fosheim Grøstad
olag#ifi,uio.no
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, Ola Fosheim Grøstad
olag#ifi,uio.no
RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, Hess, Ian W (Ian)
ihess#lucent,com
Re: [MUD-Dev] What I want, what players want
, adam
adam#treyarch,com
RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, Matthew Mihaly
the_logos#achaea,com
[MUD-Dev] Online actions and real-life religion
, Jason Spangler
stormwind#wombatgames,com
RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, F. Randall Farmer
randy#communities,com
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, Brian Green
brian#psychochild,org
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, Matthew Mihaly
the_logos#achaea,com
[MUD-Dev] (no subject)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, Dave Rickey
daver#mythicgames,com
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, Matthew Mihaly
the_logos#achaea,com
[MUD-Dev] Intro
, Tamzen Cannoy
tamzen#worldbenders,com
RE: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, adam
adam#treyarch,com
RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, Zak Jarvis
zak#voidmonster,com
RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, Charles Hughes
charles.hughes#bigfoot,com
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, J C Lawrence
claw#kanga,nu
RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, Matthew Mihaly
the_logos#achaea,com
Tue 06 Jun 2000, 22:27 GMT
RE: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Richard Tew
richard.tew#wiredgroup,com
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, J C Lawrence
claw#kanga,nu
RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, Raph Koster
rkoster#austin,rr.com
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, Matthew Mihaly
the_logos#achaea,com
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, AR Schleicher
ars#iag,net
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, Matthew Mihaly
the_logos#achaea,com
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Of interest
, AR Schleicher
ars#iag,net
Re: [MUD-Dev] Of interest
, Jeff Freeman
skeptack#antisocial,com
Re: [MUD-Dev] Of interest
, Bruce
bruce#puremagic,com
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, Miroslav Silovic
silovic#zesoi,fer.hr
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, Wes Connell
wconnell#skotos,net
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, Dave Rickey
daver#mythicgames,com
Re: [MUD-Dev] Of interest
, Dave Rickey
daver#mythicgames,com
Re: [MUD-Dev] Advancement considered harmful (long)
, Miroslav Silovic
silovic#zesoi,fer.hr
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Chris Turner
christ#rd,bbc.co.uk
[MUD-Dev] Of interest
, Jeff Freeman
skeptack#antisocial,com
Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
, Matthew Mihaly
the_logos#achaea,com
[MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
, Brian Green
brian#psychochild,org
RE: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Charles Hughes
charles.hughes#bigfoot,com
Mon 05 Jun 2000, 23:56 GMT
RE: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, adam
adam#treyarch,com
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Phillip Lenhardt
philen#monkey,org
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Dave Rickey
daver#mythicgames,com
RE: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Sellers, Michael
MSellers#maxis,com
[MUD-Dev] Entry and near-entry level jobs at Maxis
, Sellers, Michael
MSellers#maxis,com
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Phillip Lenhardt
philen#monkey,org
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Dave Rickey
daver#mythicgames,com
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Dave Rickey
daver#mythicgames,com
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Brian Green
brian#psychochild,org
Sun 04 Jun 2000, 21:13 GMT
RE: [MUD-Dev] AI Texts (was: Re: Thoughts about smarter Sims)
, rob
rob#cs,nwu.edu
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Off-Topic: Reality shift?
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Caliban Tiresias Darklock
caliban#darklock,com
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Shakkar
wjshort#wworld,com
RE: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Jessica Mulligan
jessica#gamebytes,com
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Shakkar
wjshort#wworld,com
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Shakkar
wjshort#wworld,com
[MUD-Dev] Off-Topic: Reality shift?
, Jon A. Lambert
jlsysinc#ix,netcom.com
RE: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Zak Jarvis
zak#voidmonster,com
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Batir
batir#frontiernet,net
RE: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Christopher Allen
ChristopherA#skotos,net
RE: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Raph Koster
rkoster#austin,rr.com
RE: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Raph Koster
rkoster#austin,rr.com
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Myschyf
myschyf#xrgaming,net
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Colin Coghill
C.Coghill#auckland,ac.nz
RE: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, John Buehler
johnbue#email,msn.com
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Dave Rickey
daver#mythicgames,com
[MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, John Hopson
jwh9#acpub,duke.edu
RE: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Jessica Mulligan
jessica#gamebytes,com
Re: [MUD-Dev] Narratology and its application to VR, multi-player games, and the like
, J C Lawrence
claw#kanga,nu
Sat 03 Jun 2000, 19:25 GMT
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Chris Turner
christ#rd,bbc.co.uk
RE: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Jon A. Lambert
jlsysinc#ix,netcom.com
RE: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Raph Koster
rkoster#austin,rr.com
RE: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Raph Koster
rkoster#austin,rr.com
Fri 02 Jun 2000, 22:45 GMT
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
[MUD-Dev] AI Texts (was: Re: Thoughts about smarter Sims)
, Eli Stevens
wickedgrey#wickedgrey,com
RE: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, F. Randall Farmer
randy#communities,com
RE: [MUD-Dev] Thoughts about smarter Sims
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, PLAGNAL XAVIER
the_druid#cybercable,fr
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, AR Schleicher
ars#iag,net
Re: [MUD-Dev] Thoughts about smarter Sims
, Justin Rogers
justin#mlstoday,com
Re: [MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Bay Area Press re: UO, the good the bad and the Ugly.
, F. Randall Farmer
randy#communities,com
Re: [MUD-Dev] Thoughts about smarter Sims
, Mordengaard
mordengaard#redhotant,com
Re: [MUD-Dev] coordinate systems
, Kerem 'Waster_' HADIMLI
waster#iname,com
RE: [MUD-Dev] Thoughts about smarter Sims
, Jon A. Lambert
jlsysinc#ix,netcom.com
RE: [MUD-Dev] Thoughts about smarter Sims
, Jon A. Lambert
jlsysinc#ix,netcom.com
RE: [MUD-Dev] Advancement considered harmful (long) [very short]
, Charles Hughes
charles.hughes#bigfoot,com
Thu 01 Jun 2000, 22:56 GMT
RE: [MUD-Dev] Thoughts about smarter Sims
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
RE: [MUD-Dev] Thoughts about smarter Sims
, Raph Koster
rkoster#austin,rr.com
Re: [MUD-Dev] Advancement considered harmful (long)
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
RE: [MUD-Dev] Thoughts about smarter Sims
, Jon A. Lambert
jlsysinc#ix,netcom.com
RE: [MUD-Dev] Advancement considered harmful (long)
, Zak Jarvis
zak#voidmonster,com
Wed 31 May 2000, 23:55 GMT
RE: [MUD-Dev] Advancement considered harmful (long)
, Charles Hughes
charles.hughes#bigfoot,com
FW: [MUD-Dev] Advancement considered harmful (long)
, John Buehler
johnbue#email,msn.com
Re: [MUD-Dev] coordinate systems
, Jon Leonard
jleonard#slimy,com
Re: [MUD-Dev] Advancement considered harmful (long)
, Travis Nixon
tnixon#avalanchesoftware,com
[MUD-Dev] Narratology and its application to VR, multi-player games, and the like
, J C Lawrence
claw#kanga,nu
[MUD-Dev] coordinate systems
, Richard Tew
richard.tew#wiredgroup,com
Re: [MUD-Dev] Advancement considered harmful (long)
, Batir
batir#frontiernet,net
FW: [MUD-Dev] Advancement considered harmful (long)
, John Buehler
johnbue#email,msn.com
RE: [MUD-Dev] Advancement considered harmful (long)
, Zak Jarvis
zak#voidmonster,com
RE: [MUD-Dev] Narratology WAS: Self-Sufficient Worlds
, Zak Jarvis
zak#voidmonster,com
Tue 30 May 2000, 18:09 GMT
RE: [MUD-Dev] Advancement considered harmful (long)
, Raph Koster
rkoster#austin,rr.com
RE: [MUD-Dev] Domain Names and Trademarks
, Sellers, Michael
MSellers#maxis,com
RE: [MUD-Dev] Narratology WAS: Self-Sufficient Worlds
, Christopher Allen
ChristopherA#skotos,net
narratology WAS Re: [MUD-Dev] Self-Sufficient Worlds
, Angela Ferraiolo
a.ferraiolo#worldnet,att.net
Mon 29 May 2000, 20:53 GMT
Re: [MUD-Dev] Narratology WAS: Self-Sufficient Worlds
, J C Lawrence
claw#kanga,nu
RE: [MUD-Dev] Advancement considered harmful (long)
, Zak Jarvis
zak#voidmonster,com
RE: [MUD-Dev] Narratology WAS: Self-Sufficient Worlds
, Zak Jarvis
zak#voidmonster,com
Re: [MUD-Dev] Thoughts about smarter Sims
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Advancement considered harmful (long)
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Domain Names and Trademarks
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Advancement considered harmful (long)
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] What I want, what players want
, Darren Henderson
darren#nighttide,net
Re: [MUD-Dev] Self-Sufficient Worlds
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Domain Names and Trademarks
, Jon Morrow
Jon#Morrow,net
Re: [MUD-Dev] Advancement considered harmful (long)
, Dave Rickey
daver#mythicgames,com
Re: [MUD-Dev] What I want, what players want
, Jeff Freeman
SkeptAck#antisocial,com
RE: [MUD-Dev] Self-Sufficient Worlds
, Zak Jarvis
zak#voidmonster,com
Re: [MUD-Dev] What I want, what players want
, Nicolai Hansen
nic#aub,dk
Re: [MUD-Dev] What I want, what players want
, Chris Jacobson
fear#technologist,com
RE: [MUD-Dev] Advancement considered harmful (long)
, Zak Jarvis
zak#voidmonster,com
Sun 28 May 2000, 04:00 GMT
Re: [MUD-Dev] Self-Sufficient Worlds
, Angela Ferraiolo
a.ferraiolo#worldnet,att.net
[MUD-Dev] What I want, what players want
, Andrew Ritchie
ritchie#pacific,net.au
[MUD-Dev] Advancement considered harmful (long)
, Brian Green
brian#psychochild,org
[MUD-Dev] Thoughts about smarter Sims
, Jon A. Lambert
jlsysinc#ix,netcom.com
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Charles Hughes
charles.hughes#bigfoot,com
[MUD-Dev] The 10 basic rules of a good PvP system
, Raph Koster
rkoster#verant,com
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Raph Koster
rkoster#austin,rr.com
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Kristen L. Koster
koster#eden,com
[MUD-Dev] Player storytellers?
, Travis Nixon
tnixon#avalanchesoftware,com
Sat 27 May 2000, 17:46 GMT
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Brandon J. Rickman
dr.k#pc4,zennet.com
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Batir
batir#frontiernet,net
Re: [MUD-Dev] Any hungry Java GUI programmers out there?
, Par Winzell
zell#skotos,net
Re: [MUD-Dev] In-Game Languages
, adam
adam#treyarch,com
RE: [MUD-Dev] Amy Jo Kim's "Community Building on the Web"
, Sellers, Michael
MSellers#maxis,com
Fri 26 May 2000, 23:12 GMT
Re: [MUD-Dev] In-Game Languages
, Matthew D. Fuller
fullermd#over-yonder,net
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Raph Koster
rkoster#austin,rr.com
RE: [MUD-Dev] Amy Jo Kim's "Community Building on the Web"
, F. Randall Farmer
randy#communities,com
[MUD-Dev] Supporting multiple output formats
, Nolan Darilek
nolan_d#bigfoot,com
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Batir
batir#frontiernet,net
Re: MUDs as art (was [MUD-Dev] A footnote to Procedural Storytelling)
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Any hungry Java GUI programmers out there?
, Par Winzell
zell#skotos,net
Re: [MUD-Dev] In-Game Languages
, Andrew Ritchie
ritchie#pacific,net.au
RE: MUDs as art (was [MUD-Dev] A footnote to Procedural Storytelling)
, Lee Sheldon
linearno#gte,net
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Raph Koster
rkoster#austin,rr.com
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Nathan F Yospe
yospe#hawaii,edu
RE: [MUD-Dev] Self-Sufficient Worlds
, Zak Jarvis
zak#voidmonster,com
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Erik Jarvi
ejarvi#megsinet,net
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Erik Jarvi
ejarvi#megsinet,net
Thu 25 May 2000, 23:40 GMT
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Lee Sheldon
linearno#gte,net
RE: [MUD-Dev] Self-Sufficient Worlds
, Lee Sheldon
linearno#gte,net
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Nathan F Yospe
yospe#hawaii,edu
Wed 24 May 2000, 22:47 GMT
MUDs as art (was [MUD-Dev] A footnote to Procedural Storytelling)
, Ola Fosheim Grøstad
o.f.grostad#notam,uio.no
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Matthew Mihaly
the_logos#achaea,com
Re: [MUD-Dev] MudDev FAQ 1
, J C Lawrence
claw#cp,net
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Brandon J. Rickman
dr.k#pc4,zennet.com
RE: [MUD-Dev] Effective use of the third dimension
, Richard Tew
richard.tew#wiredgroup,com
RE: [MUD-Dev] Self-Sufficient Worlds
, Powell, Warren
warren.powell#nz,unisys.com
RE: [MUD-Dev] Self-Sufficient Worlds
, Zak Jarvis
zak#voidmonster,com
Tue 23 May 2000, 22:36 GMT
RE: [MUD-Dev] Free Speech
, Geoffrey A. MacDougall
geoffrey#poptronik,com
[MUD-Dev] Re: java performance questions (fwd)
, J C Lawrence
claw#cp,net
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Lee Sheldon
linearno#gte,net
RE: [MUD-Dev] Free Speech
, Schubert, Damion
dschubert#origin,ea.com
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Lee Sheldon
linearno#gte,net
RE: [MUD-Dev] Self-Sufficient Worlds
, Lee Sheldon
linearno#gte,net
Re: [MUD-Dev] More storytelling - And also game secrets
, Sanvean
sanvean#ginka,armageddon.org
RE: [MUD-Dev] Free Speech
, Jon A. Lambert
jlsysinc#ix,netcom.com
Re: [MUD-Dev] Free Speech
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Free Speech
, Jeff Freeman
SkeptAck#antisocial,com
Re: [MUD-DEV] Ten Commandments for the next MMORPG
, Mud Imp
pkme#hub,cyberwizards.com
RE: [MUD-Dev] Marketing text-based games (was: Ten Commandments for the next MMORPG)
, Schubert, Damion
dschubert#origin,ea.com
Re: [MUD-Dev] Free Speech
, kitkat
kitkat#marcus,pants.nu
RE: [MUD-Dev] Addressing newbies
, adam
adam#treyarch,com
[MUD-Dev] Marketing text-based games (was: Ten Commandments for the next MMORPG)
, Andrew Ritchie
ritchie#pacific,net.au
Mon 22 May 2000, 23:48 GMT
Re: [MUD-DEV] Ten Commandments for the next MMORPG
, The Inquisition Administrator
inqcode#excalibur,inetsolve.com
RE: [MUD-Dev] Free Speech
, Gary Whitten
undiscoveredworlds#mediaone,net
[MUD-Dev] More storytelling - And also game secrets
, Chris Lloyd
crl199#soton,ac.uk
RE: [MUD-Dev] Free Speech
, Jessica Mulligan
jessica#gamebytes,com
Re: [MUD-Dev] Effective use of the third dimension
, adam
adam#treyarch,com
Re: [MUD-Dev] MudDev FAQ 2
, Wes Connell
wconnell#skotos,net
RE: [MUD-Dev] Addressing newbies
, Chris Lloyd
crl199#soton,ac.uk
Re: [MUD-Dev] Free Speech
, Darren Henderson
darren#nighttide,net
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Matthew Mihaly
the_logos#achaea,com
Re: [MUD-Dev] Free Speech
, Matthew Mihaly
the_logos#achaea,com
[MUD-Dev] RPGPlanet article: The Evils of Character Progression
, Raph Koster
rkoster#verant,com
Re: [MUD-Dev] The great myth of broadband
, Par Winzell
zell#alyx,com
Re: [MUD-Dev] Free Speech
, Par Winzell
zell#alyx,com
RE: [MUD-Dev] The great myth of broadband
, John Bertoglio
jb#pulsepoll,com
Re: [MUD-Dev] Free Speech
, Ananda Dawnsinger
ananda#greyrealms,com
Re: [MUD-Dev] The great myth of broadband
, Madrona Tree
madronatree#hotmail,com
Re: [MUD-Dev] Ten commandments for the next MMORPG
, David Wruck
mirloc#hotmail,com
Re: [MUD-Dev] Ten commandments for the next MMORPG
, AR Schleicher
ars#iag,net
Re: [MUD-Dev] Ten commandments for the next MMORPG
, Mud Imp
pkme#hub,cyberwizards.com
Re: [MUD-Dev] Ten commandments for players of the next MMORPG
, Ananda Dawnsinger
ananda#greyrealms,com
[MUD-Dev] Free Speech
, Jeff Freeman
SkeptAck#antisocial,com
Re: [MUD-Dev] update on selling Godhoods
, Matthew Mihaly
the_logos#achaea,com
[MUD-Dev] MudDev FAQ 1
, Marian Griffith
gryphon#iaehv,nl
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Erik Jarvi
ejarvi#megsinet,net
Re: [MUD-Dev] Ten commandments for the next MMORPG
, Brian Green
brian#psychochild,org
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Brandon J. Rickman
dr.k#pc4,zennet.com
Re: [MUD-Dev] Ten commandments for the next MMORPG
, Dan Shiovitz
dans#drizzle,com
Re: [MUD-Dev] Ten commandments for the next MMORPG
, Matthew Mihaly
the_logos#achaea,com
[MUD-Dev] MudDev FAQ 2
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] The great myth of broadband
, Brian Green
brian#psychochild,org
Sun 21 May 2000, 16:06 GMT
[MUD-Dev] Ten commandments for the next MMORPG
, Raph Koster
rkoster#verant,com
[MUD-Dev] Effective use of the third dimension
, Richard Ross
Rgross#btinternet,com
Re: [MUD-Dev] update on selling Godhoods
, Richard Woolcock
KaVir#dial,pipex.com
Re: [MUD-Dev] update on selling Godhoods
, Brian Green
brian#psychochild,org
RE: [MUD-Dev] Self-Sufficient Worlds
, Zak Jarvis
zak#voidmonster,com
[MUD-Dev] update on selling Godhoods
, Matthew Mihaly
the_logos#achaea,com
Sat 20 May 2000, 14:32 GMT
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Lee Sheldon
linearno#gte,net
RE: [MUD-Dev] Self-Sufficient Worlds
, Lee Sheldon
linearno#gte,net
[MUD-Dev] Mud Clients
, Mud Imp
pkme#hub,cyberwizards.com
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Angela Ferraiolo
a.ferraiolo#worldnet,att.net
Re: [MUD-Dev] [Meta] chest puffing (fwd)
, Matthew Mihaly
the_logos#achaea,com
RE: [MUD-Dev] Self-Sufficient Worlds
, Sellers, Michael
MSellers#maxis,com
RE: [MUD-Dev] Addressing newbies
, adam
adam#treyarch,com
Re: [MUD-Dev] [Meta] chest puffing (fwd)
, Matthew Mihaly
the_logos#achaea,com
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Lee Sheldon
linearno#gte,net
Re: [MUD-Dev] [Meta] chest puffing (fwd)
, Ola Fosheim Grøstad
o.f.grostad#notam,uio.no
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Lee Sheldon
linearno#gte,net
Fri 19 May 2000, 05:31 GMT
Re: [MUD-Dev] [Meta] chest puffing (fwd)
, Par Winzell
zell#alyx,com
Thu 18 May 2000, 22:30 GMT
RE: [MUD-Dev] Self-Sufficient Worlds
, Lee Sheldon
linearno#gte,net
Re: [MUD-Dev] Hobby Muds and Money
, Mordengaard
mordengaard#redhotant,com
[MUD-Dev] Hobby Muds and Money
, Maarten van Leunen
maartenl#il,fontys.nl
Re: [MUD-Dev] Critique: Realms of Despair
, adam
adam#treyarch,com
Re: [MUD-Dev] Critique: Realms of Despair
, adam
adam#treyarch,com
Wed 17 May 2000, 21:41 GMT
Re: [MUD-Dev] Addressing newbies
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Critique: Realms of Despair
, adam
adam#treyarch,com
Re: [MUD-Dev] Software combinations
, Scatter
scatter#thevortex,com
RE: [MUD-Dev] Addressing newbies
, adam
adam#treyarch,com
Re: [MUD-Dev] Critique: Realms of Despair
, Marc Bowden
ryumo#merit,edu
Re: [MUD-Dev] Software combinations
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Software combinations
, Ian C. Smith
icsmi2#student,monash.edu.au
Re: [MUD-Dev] Critique: Realms of Despair
, Kevin Scott London
london#cs,utk.edu
RE: [MUD-Dev] Addressing newbies
, Christopher Allen
ChristopherA#skotos,net
Re: [MUD-Dev] Addressing newbies
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Addressing newbies
, J C Lawrence
claw#kanga,nu
RE: [MUD-Dev] Critique: Realms of Despair
, Andrew Ritchie
ritchie#pacific,net.au
RE: [MUD-Dev] Addressing newbies
, Raph Koster
rkoster#austin,rr.com
RE: [MUD-Dev] Addressing newbies
, Christopher Allen
ChristopherA#skotos,net
Re: [MUD-Dev] Software combinations
, David Bennett
ddt#discworld,imaginary.com
Re: [MUD-Dev] Critique: Realms of Despair
, David Bennett
ddt#discworld,imaginary.com
Re: [MUD-Dev] Software combinations
, Erik Jarvi
ejarvi#megsinet,net
[MUD-Dev] Software combinations
, Ian C. Smith
icsmi2#student,monash.edu.au
Tue 16 May 2000, 23:22 GMT
[MUD-Dev] Critique: Realms of Despair
, adam
adam#treyarch,com
RE: [MUD-Dev] Addressing newbies
, Chris Lloyd
crl199#soton,ac.uk
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Marian Griffith
gryphon#iaehv,nl
Re: [MUD-Dev] Addressing newbies
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Kevin Littlejohn
darius#connect,com.au
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Brian Green
brian#psychochild,org
RE: [MUD-Dev] Addressing newbies
, adam
adam#treyarch,com
RE: [MUD-Dev] Addressing newbies
, Powell, Warren
warren.powell#nz,unisys.com
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Travis Nixon
tnixon#avalanchesoftware,com
Mon 15 May 2000, 23:02 GMT
Re: [MUD-Dev] Addressing newbies
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Addressing newbies
, adam
adam#treyarch,com
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Sam Axon
mysticranger#earthlink,net
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Travis Nixon
tnixon#avalanchesoftware,com
Re: [MUD-Dev] [Meta] chest puffing (fwd)
, Ola Fosheim Grøstad
o.f.grostad#notam,uio.no
Re: [MUD-Dev] Re: [Meta] chest puffing (fwd)
, Matthew Mihaly
the_logos#achaea,com
[MUD-Dev] Re: [Meta] chest puffing (fwd)
, J C Lawrence
claw#kanga,nu
[MUD-Dev] [Meta] chest puffing (fwd)
, J C Lawrence
claw#kanga,nu
Sun 14 May 2000, 22:38 GMT
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Brian Green
brian#psychochild,org
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Travis Nixon
tnixon#avalanchesoftware,com
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Brandon J. Rickman
dr.k#pc4,zennet.com
[MUD-Dev] new email address
, Travis Casey
efindel#earthlink,net
Fri 12 May 2000, 21:02 GMT
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Lee Sheldon
linearno#gte,net
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Lee Sheldon
linearno#gte,net
RE: [MUD-Dev] Self-Sufficient Worlds
, Matthew Mihaly
the_logos#achaea,com
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Lee Sheldon
linearno#gte,net
RE: [MUD-Dev] Self-Sufficient Worlds
, Lee Sheldon
linearno#gte,net
[MUD-Dev] constructive quests
, Ola Fosheim Grøstad
o.f.grostad#notam,uio.no
RE: [MUD-Dev] Self-Sufficient Worlds
, Lee Sheldon
linearno#gte,net
Re: [MUD-Dev] Addressing newbies
, stoddart
stoddart#slip,net
RE: [MUD-Dev] attracting players
, Jon A. Lambert
jlsysinc#ix,netcom.com
Thu 11 May 2000, 01:57 GMT
Re: [MUD-Dev] FIrst LOgin REview (was attracting players)
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] FIrst LOgin REview (was attracting players)
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Introduction
, Ian C. Smith
icsmi2#student,monash.edu.au
Wed 10 May 2000, 22:36 GMT
Re: [MUD-Dev] FIrst LOgin REview (was attracting players)
, David Bennett
ddt#discworld,imaginary.com
[MUD-Dev] Addressing newbies
, Johan J Ingles-le Nobel
xvf61#dial,pipex.com
Re: [MUD-Dev] FIrst LOgin REview (was attracting players)
, adam
adam#treyarch,com
Re: [MUD-Dev] FIrst LOgin REview (was attracting players)
, David Bennett
ddt#discworld,imaginary.com
Re: [MUD-Dev] FIrst LOgin REview (was attracting players)
, adam
adam#treyarch,com
Re: [MUD-Dev] attracting players
, David Bennett
ddt#discworld,imaginary.com
[MUD-Dev] FIrst LOgin REview (was attracting players)
, Ola Fosheim Grøstad
o.f.grostad#notam,uio.no
Re: [MUD-Dev] attracting players
, Willowreed
Willowreed#aol,com
Re: [MUD-Dev] attracting players
, adam
adam#treyarch,com
Re: [MUD-Dev] attracting players
, Wes Connell
wconnell#skotos,net
Re: [MUD-Dev] attracting players
, Marc Bowden
ryumo#merit,edu
Re: [MUD-Dev] attracting players
, Mordengaard
mordengaard#redhotant,com
Re: [MUD-Dev] attracting players
, Ben Greear
greearb#candelatech,com
Re: [MUD-Dev] attracting players
, Kevin Scott London
london#cs,utk.edu
Re: [MUD-Dev] attracting players
, adam
adam#treyarch,com
Tue 09 May 2000, 23:10 GMT
Re: [MUD-Dev] Medievia ads in PCGamer?
, Rasdan
rasdan#home,com
Re: [MUD-Dev] Addressing newbies (was: attracting players)
, adam
adam#treyarch,com
RE: [MUD-Dev] Advogato
, J. Michael Ashley
jashley#ct39416-a,nblvil1.in.home.com
RE: [MUD-Dev] Addressing newbies (was: attracting players)
, adam
adam#treyarch,com
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Brandon J. Rickman
dr.k#pc4,zennet.com
[MUD-Dev] Medievia ads in PCGamer?
, Schubert, Damion
dschubert#origin,ea.com
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
RE: [MUD-Dev] Alignment
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
Re: [MUD-Dev] text user interface
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Mon 08 May 2000, 23:21 GMT
[MUD-Dev] Legends of Kesmai, RIP
, Raph Koster
rkoster#verant,com
Re: [MUD-Dev] Alignment
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
[MUD-Dev] text user interface
, Eli Stevens
wickedgrey#wickedgrey,com
Sun 07 May 2000, 19:16 GMT
Re: [MUD-Dev] Client Technology
, Joel Dillon
jo#trolltech,com
RE: [MUD-Dev] Advogato
, Raph Koster
rkoster#verant,com
Re: [MUD-Dev] Advogato
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Advogato
, J C Lawrence
claw#kanga,nu
Sat 06 May 2000, 21:39 GMT
Re: [MUD-Dev] Client Technology
, Ola Fosheim Grøstad
o.f.grostad#notam,uio.no
Re: [MUD-Dev] Advogato
, Travis Nixon
tnixon#avalanchesoftware,com
[MUD-Dev] Re: tdbm etc.
, J C Lawrence
claw#kanga,nu
RE: [MUD-Dev] Advogato
, Raph Koster
rkoster#austin,rr.com
Re: [MUD-Dev] Advogato
, Bruce
bruce#puremagic,com
[MUD-Dev] Advogato
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Client Technology
, Ben Greear
greearb#candelatech,com
Re: [MUD-Dev] Client Technology
, Greg Munt
greg.munt#btconnect,com
Re: [MUD-Dev] Client Technology
, Todd McKimmey
rufus#wombatgames,com
Re: [MUD-Dev] Client Technology
, Andrew Wilson
andrew#aaaaaaaa,demon.co.uk
Fri 05 May 2000, 22:03 GMT
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Travis Nixon
tnixon#avalanchesoftware,com
[MUD-Dev] Client Technology
, Jon Morrow
Jon#Morrow,net
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Ola Fosheim Grøstad
o.f.grostad#notam,uio.no
RE: [MUD-Dev] Alignment
, Jessica Mulligan
jessica#gamebytes,com
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Raph Koster
rkoster#austin,rr.com
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Travis Nixon
tnixon#avalanchesoftware,com
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Brandon J. Rickman
dr.k#pc4,zennet.com
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Brandon J. Rickman
dr.k#pc4,zennet.com
Re: [MUD-Dev] A footnote to Procedural Storytelling
, J C Lawrence
claw#cp,net
Thu 04 May 2000, 21:46 GMT
RE: [MUD-Dev] Self-Sufficient Worlds
, Raph Koster
rkoster#austin,rr.com
Re: [MUD-Dev] Self-Sufficient Worlds
, J C Lawrence
claw#cp,net
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Zak Jarvis
zak#voidmonster,com
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Joe Andrieu
joe#andrieu,net
RE: [MUD-Dev] Self-Sufficient Worlds
, Zak Jarvis
zak#voidmonster,com
RE: [MUD-Dev] Justifying twinking
, Lee Sheldon
linearno#gte,net
RE: [MUD-Dev] Justifying twinking
, Lee Sheldon
linearno#gte,net
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Hess, Ian W (Ian)
ihess#lucent,com
[MUD-Dev] Bayesian statistics
, Ola Fosheim Grøstad
o.f.grostad#notam,uio.no
Re: [MUD-Dev] Crafts Systems (was:Simpson's "In-Game Economics of UO")
, Jeff Freeman
skeptack#antisocial,com
Re: [MUD-Dev] Alignment
, Malcolm Valentine
spin#fastlink,com.au
Re: [MUD-Dev] Justifying twinking
, Brian Green
brian#psychochild,org
Wed 03 May 2000, 22:09 GMT
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Travis Nixon
tnixon#avalanchesoftware,com
Re: [MUD-Dev] Alignment
, Phillip Lenhardt
philen#monkey,org
Re: [MUD-Dev] Alignment
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
Re: [MUD-Dev] Alignment
, Mordengaard
mordengaard#redhotant,com
Re: [MUD-Dev] Crafts Systems (was:Simpson's "In-Game Economics of UO")
, David Frank
valen#vaultnetwork,com
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Brandon J. Rickman
dr.k#pc4,zennet.com
RE: [MUD-Dev] Justifying twinking
, Mud Imp
pkme#hub,cyberwizards.com
RE: [MUD-Dev] Justifying twinking
, Sellers, Michael
MSellers#maxis,com
RE: [MUD-Dev] A footnote to Procedural Storytelling
, rob
rob#cs,nwu.edu
Tue 02 May 2000, 22:16 GMT
Re: [MUD-Dev] Crafts Systems (was:Simpson's "In-Game Economics of UO")
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
Re: [MUD-Dev] Alignment
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
[MUD-Dev] Interesting online game
, Brian Green
brian#psychochild,org
RE: [MUD-Dev] Self-Sufficient Worlds
, Lee Sheldon
linearno#gte,net
Re: [MUD-Dev] A footnote to Procedural Storytelling
, Rawlings
Rawlings#aol,com
Re: [MUD-Dev] Alignment
, Phillip Lenhardt
philen#monkey,org
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
RE: [MUD-Dev] Self-Sufficient Worlds
, Lee Sheldon
linearno#gte,net
RE: [MUD-Dev] Justifying twinking
, Lee Sheldon
linearno#gte,net
RE: [MUD-Dev] Self-Sufficient Worlds
, Lee Sheldon
linearno#gte,net
Sun 30 Apr 2000, 18:41 GMT
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, PLAGNAL XAVIER
the_druid#cybercable,fr
RE: [MUD-Dev] Self-Sufficient Worlds
, John Bertoglio
jb#pulsepoll,com
Re: [MUD-Dev] "The client is in the hands of the enemy"
, Kevin Littlejohn
darius#connect,com.au
Sat 29 Apr 2000, 21:06 GMT
Re: [MUD-Dev] datagrams
, Steve Houchard
stevehou#engin,umich.edu
RE: [MUD-Dev] A footnote to Procedural Storytelling
, Raph Koster
rkoster#austin,rr.com
Re: [MUD-Dev] datagrams
, Steve Houchard
stevehou#engin,umich.edu
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Eli Stevens
wickedgrey#wickedgrey,com
Re: [MUD-Dev] selling Godhoods
, Par Winzell
zell#alyx,com
Re: [MUD-Dev] A footnote to Procedural Storytelling
, J C Lawrence
claw#kanga,nu
RE: [MUD-Dev] Self-Sufficient Worlds
, Zak Jarvis
zak#voidmonster,com
[MUD-Dev] A footnote to Procedural Storytelling
, Zak Jarvis
zak#voidmonster,com
Re: [MUD-Dev] Alignment
, Malcolm Valentine
spin#fastlink,com.au
[MUD-Dev] Procedural Storytelling WAS Re: Self-Sufficient Worlds
, Zak Jarvis
zak#voidmonster,com
Re: [MUD-Dev] datagrams
, Ola Fosheim Grøstad
o.f.grostad#notam,uio.no
Re: [MUD-Dev] Re: datagrams
, Ola Fosheim Grøstad
o.f.grostad#notam,uio.no
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, stoddart
stoddart#slip,net
RE: [MUD-Dev] "The client is in the hands of the enemy"
, Zak Jarvis
zak#voidmonster,com
Re: [MUD-Dev] selling Godhoods
, Ananda Dawnsinger
ananda#greyrealms,com
RE: [MUD-Dev] Self-Sufficient Worlds
, Zak Jarvis
zak#voidmonster,com
Re: [MUD-Dev] datagrams
, Ola Fosheim Grøstad
o.f.grostad#notam,uio.no
RE: [MUD-Dev] Justifying twinking
, Christopher Allen
ChristopherA#Skotos,net
[MUD-Dev] "The client is in the hands of the enemy"
, Schubert, Damion
dschubert#origin,ea.com
RE: [MUD-Dev] Justifying twinking
, Christopher Allen
ChristopherA#Skotos,net
Re: [MUD-Dev] Justifying twinking
, Ananda Dawnsinger
ananda#greyrealms,com
RE: [MUD-Dev] Self-Sufficient Worlds
, Schubert, Damion
dschubert#origin,ea.com
[MUD-Dev] Skotos Bulk System - a Technical Summary (LONG)
, Christopher Allen
ChristopherA#Skotos,net
RE: [MUD-Dev] Justifying twinking
, Schubert, Damion
dschubert#origin,ea.com
Re: [MUD-Dev] Re: datagrams
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Re[2]: [MUD-Dev] Justifying twinking
, Travis Casey
efindel#io,com
RE: [MUD-Dev] Justifying twinking
, John Bertoglio
jb#pulsepoll,com
Re: [MUD-Dev] Justifying twinking
, adam
adam#treyarch,com
Re[2]: [MUD-Dev] Justifying twinking
, Travis Casey
efindel#io,com
Fri 28 Apr 2000, 23:52 GMT
Re: [MUD-Dev] Justifying twinking
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] selling Godhoods
, Matthew Mihaly
the_logos#achaea,com
Re: FW: [MUD-Dev] selling Godhoods
, Matthew Mihaly
the_logos#achaea,com
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, adam
adam#treyarch,com
RE: [MUD-Dev] Justifying twinking
, Christopher Allen
ChristopherA#Skotos,net
RE: [MUD-Dev] Self-Sufficient Worlds
, Raph Koster
rkoster#austin,rr.com
RE: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Raph Koster
rkoster#austin,rr.com
RE: [MUD-Dev] selling Godhoods
, Raph Koster
rkoster#austin,rr.com
RE: [MUD-Dev] Self-Sufficient Worlds
, Raph Koster
rkoster#austin,rr.com
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Caliban Tiresias Darklock
caliban#darklock,com
RE: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
Re: [MUD-Dev] Justifying twinking
, Caliban Tiresias Darklock
caliban#darklock,com
Re: [MUD-Dev] Justifying twinking
, Travis Nixon
tnixon#avalanchesoftware,com
Re: [MUD-Dev] datagrams
, Greg Underwood
gunderwood#donet,com
RE: [MUD-Dev] Justifying twinking
, Travis S. Casey
efindel#io,com
RE: [MUD-Dev] datagrams
, Malcolm Tester
MTester#cambric,com
Re: [MUD-Dev] Fun and Learning in games
, adam
adam#treyarch,com
RE: [MUD-Dev] Self-Sufficient Worlds
, Lee Sheldon
linearno#gte,net
Re: [MUD-Dev] selling Godhoods
, Ananda Dawnsinger
ananda#greyrealms,com
Re: [MUD-Dev] Same-Sex Marriage (was: Trouble Makers or Regular Citizens)
, Ananda Dawnsinger
ananda#greyrealms,com
Re: [MUD-Dev] Quote from a Simutronics developer
, Ananda Dawnsinger
ananda#greyrealms,com
Re: [MUD-Dev] datagrams
, Steve Houchard
stevehou#engin,umich.edu
Re: [MUD-Dev] Crafts Systems (was:Simpson's "In-Game Economics of UO")
, Charles Hughes
charles.hughes#bigfoot,com
RE: [MUD-Dev] Justifying twinking
, Lee Sheldon
linearno#gte,net
Re: [MUD-Dev] datagrams
, Ola Fosheim Grøstad
o.f.grostad#notam,uio.no
Re: [MUD-Dev] Re: datagrams
, Ola Fosheim Grøstad
o.f.grostad#notam,uio.no
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Charles Hughes
charles.hughes#bigfoot,com
RE: [MUD-Dev] Self-Sufficient Worlds
, Lee Sheldon
linearno#gte,net
FW: [MUD-Dev] selling Godhoods
, John Bertoglio
jb#pulsepoll,com
[MUD-Dev] a article on ai -- ANTS -- (fwd)
, J C Lawrence
claw#kanga,nu
RE: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Raph Koster
rkoster#austin,rr.com
RE: [MUD-Dev] Crafts Systems (was:Simpson's "In-Game Economics of UO")
, Raph Koster
rkoster#austin,rr.com
Re: [MUD-Dev] selling Godhoods
, Ananda Dawnsinger
ananda#greyrealms,com
Re: [MUD-Dev] selling Godhoods
, Ananda Dawnsinger
ananda#greyrealms,com
RE: [MUD-Dev] Justifying twinking
, John Bertoglio
jb#pulsepoll,com
[MUD-Dev] Re: datagrams
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Re: [MUD-Dev] Search engine and thread managing
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] datagrams
, Greg Underwood
gunderwood#donet,com
Thu 27 Apr 2000, 22:13 GMT
RE: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Sellers, Michael
MSellers#maxis,com
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Ananda Dawnsinger
ananda#greyrealms,com
Re: [MUD-Dev] Crafts Systems (was:Simpson's "In-Game Economics of UO")
, Ananda Dawnsinger
ananda#greyrealms,com
RE: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Raph Koster
rkoster#austin,rr.com
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Charles Hughes
charles.hughes#bigfoot,com
Re: [MUD-Dev] selling Godhoods
, Tess Lowe
tess#havensong,com
RE: [MUD-Dev] Self-Sufficient Worlds
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
[MUD-Dev] datagrams
, Ola Fosheim Grøstad
o.f.grostad#notam,uio.no
RE: [MUD-Dev] Self-Sufficient Worlds
, Zak Jarvis
zak#voidmonster,com
Re: [MUD-Dev] selling Godhoods
, Darren Henderson
darren#nighttide,net
RE: [MUD-Dev] Self-Sufficient Worlds
, Sellers, Michael
MSellers#maxis,com
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
RE: [MUD-Dev] Justifying twinking
, Travis S. Casey
efindel#io,com
Re: [MUD-Dev] Self-Sufficient Worlds
, Chris Turner
christ#rd,bbc.co.uk
Re: [MUD-Dev] Self-Sufficient Worlds
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
RE: [MUD-Dev] Self-Sufficient Worlds
, Chris Lloyd
crl199#soton,ac.uk
RE: [MUD-Dev] moving advancement away from experience
, Lee Sheldon
linearno#gte,net
RE: [MUD-Dev] Justifying twinking
, Lee Sheldon
linearno#gte,net
RE: [MUD-Dev] Self-Sufficient Worlds
, Raph Koster
rkoster#austin,rr.com
RE: [MUD-Dev] Self-Sufficient Worlds
, Lee Sheldon
linearno#gte,net
Re: [MUD-Dev] Self-Sufficient Worlds
, Chad Arnold
chad#mudcenter,com
Re: [MUD-Dev] reaction to selling godhoods
, Kevin Scott London
london#cs,utk.edu
RE: [MUD-Dev] banning the sale of items
, Zak Jarvis
zak#voidmonster,com
Re: [MUD-Dev] Skotos Proximity System - a Technical Summary (LONG)
, Ola Fosheim Grøstad
o.f.grostad#notam,uio.no
RE: [MUD-Dev] Trouble Makers or Regular Citizens
, Zak Jarvis
zak#voidmonster,com
[MUD-Dev] reaction to selling godhoods
, Matthew Mihaly
the_logos#achaea,com
Re: [MUD-Dev] Re: selling Godhoods
, Matthew Mihaly
the_logos#achaea,com
RE: [MUD-Dev] Skotos Proximity System - a Technical Summary (LONG)
, Christopher Allen
ChristopherA#Skotos,net
Re: [MUD-Dev] selling Godhoods
, Matthew Mihaly
the_logos#achaea,com
Re: [MUD-Dev] selling Godhoods
, Matthew Mihaly
the_logos#achaea,com
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Timothy Dang
tdang#U,Arizona.EDU
Re: [MUD-Dev] Self-Sufficient Worlds
, F. Randall Farmer
randy#communities,com
Wed 26 Apr 2000, 22:41 GMT
Re: [MUD-Dev] moving advancement away from experience
, Caliban Tiresias Darklock
caliban#darklock,com
Re: [MUD-Dev] moving advancement away from experience
, Travis Casey
efindel#io,com
Re: [MUD-Dev] Self-Sufficient Worlds
, Mordengaard
mordengaard#redhotant,com
[MUD-Dev] Re: Self-Sufficient Worlds
, lapsos
lapsos#earthlink,net
Re: [MUD-Dev] attracting players
, Marc Bowden
ryumo#merit,edu
Re: [MUD-Dev] MUME poll results (fwd)
, Charles Hughes
charles.hughes#bigfoot,com
[MUD-Dev] Re: selling Godhoods
, lapsos
lapsos#earthlink,net
Re: [MUD-Dev] attracting players
, Marc Bowden
ryumo#merit,edu
Re: [MUD-Dev] Skotos Proximity System - a Technical Summary (LONG)
, Erik Jarvi
ejarvi#megsinet,net
Re: [MUD-Dev] attracting players
, Mud Imp
pkme#hub,cyberwizards.com
RE: [MUD-Dev] Addressing newbies (was: attracting players)
, Jerry Hill
jhill#floridadigital,net
Re: [MUD-Dev] MUME poll results (fwd)
, Eric Olsen
EricO#skotos,net
Re: [MUD-Dev] Self-Sufficient Worlds
, Christopher Allen
ChristopherA#skotos,net
Re: [MUD-Dev] Self-Sufficient Worlds
, Phillip Lenhardt
philen#monkey,org
Re: [MUD-Dev] Self-Sufficient Worlds
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
RE: [MUD-Dev] Justifying twinking
, adam
adam#treyarch,com
Re: [MUD-Dev] Self-Sufficient Worlds
, Quzah
quzah#hotmail,com
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, adam
adam#treyarch,com
Re: [MUD-Dev] Re: Selling Godhoods!?!
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
RE: [MUD-Dev] attracting players
, Chris Lloyd
crl199#soton,ac.uk
[MUD-Dev] Addressing newbies (was: attracting players)
, Ola Fosheim Grøstad
o.f.grostad#notam,uio.no
Re: [MUD-Dev] Alignment (very long)
, Kevin Littlejohn
darius#connect,com.au
Re: [MUD-Dev] attracting players
, David Bennett
ddt#discworld,imaginary.com
[MUD-Dev] Self-Sufficient Worlds
, Chris Lloyd
crl199#soton,ac.uk
Re: [MUD-Dev] attracting players
, Par Winzell
zell#skotos,net
Re: [MUD-Dev] attracting players
, Richard Woolcock
KaVir#dial,pipex.com
Tue 25 Apr 2000, 23:52 GMT
RE: [MUD-Dev] selling Godhoods
, Raph Koster
rkoster#austin,rr.com
[MUD-Dev] attracting players
, Mud Imp
pkme#hub,cyberwizards.com
Re: [MUD-Dev] selling Godhoods
, Laurent Bossavit
bossavit#cybercable,fr
Re: [MUD-Dev] selling Godhoods
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] selling Godhoods
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] E3 and exhibit/session passes (follow-ups to Meta)
, Sellers, Michael
MSellers#maxis,com
Re: [MUD-Dev] Re: Selling Godhoods!?!
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
RE: [MUD-Dev] selling Godhoods
, Raph Koster
rkoster#austin,rr.com
Re: [MUD-Dev] Re: Selling Godhoods!?!
, Kevin Scott London
london#cs,utk.edu
Re: [MUD-Dev] Re: Selling Godhoods!?!
, Christopher Kohnert
cjkohner#mail,uccs.edu
Re: [MUD-Dev] selling Godhoods
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] selling Godhoods
, Tess Lowe
tess#havensong,com
Re: [MUD-Dev] selling Godhoods
, Darren Henderson
darren#nighttide,net
Re: [MUD-Dev] MUME poll results (fwd)
, Charles Hughes
charles.hughes#bigfoot,com
Re: [MUD-Dev] Re: Selling Godhoods!?!
, Kevin Scott London
london#cs,utk.edu
Re: [MUD-Dev] Re: Selling Godhoods!?!
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] selling Godhoods
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Re: Selling Godhoods!?!
, Mud Imp
pkme#hub,cyberwizards.com
Re: [MUD-Dev] selling Godhoods
, Jeff Freeman
skeptack#antisocial,com
Re: [MUD-Dev] selling Godhoods
, Par Winzell
zell#alyx,com
Re: [MUD-Dev] Re: Selling Godhoods!?!
, Par Winzell
zell#alyx,com
[MUD-Dev] moving advancement away from experience
, Eli Stevens
wickedgrey#wickedgrey,com
Re: [MUD-Dev] selling Godhoods
, Matthew Mihaly
the_logos#achaea,com
RE: [MUD-Dev] MUME poll results (fwd)
, Raph Koster
rkoster#austin,rr.com
Re: [MUD-Dev] selling Godhoods
, Matthew Mihaly
the_logos#achaea,com
[MUD-Dev] Re: Selling Godhoods!?!
, Larvenz
copperz#mindspring,com
Re: [MUD-Dev] shrink wrapped mud development kit (fwd)
, Caliban Tiresias Darklock
caliban#darklock,com
Re: [MUD-Dev] selling Godhoods
, Matthew Mihaly
the_logos#achaea,com
RE: [MUD-Dev] MUME poll results (fwd)
, Christopher Allen
ChristopherA#Skotos,net
Re: [MUD-Dev] selling Godhoods
, Ananda Dawnsinger
ananda#greyrealms,com
Re: [MUD-Dev] selling Godhoods
, Ananda Dawnsinger
ananda#greyrealms,com
Re: [MUD-Dev] Player controller justice systems
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] selling Godhoods
, Richard Woolcock
KaVir#dial,pipex.com
Re: [MUD-Dev] selling Godhoods
, Matthew Mihaly
the_logos#achaea,com
Re: [MUD-Dev] selling Godhoods
, Matthew Mihaly
the_logos#achaea,com
[MUD-Dev] MUME poll results (fwd)
, J C Lawrence
claw#cp,net
Mon 24 Apr 2000, 23:42 GMT
Re: [MUD-Dev] defeating twinking through game mechanics
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] shrink wrapped mud development kit (fwd)
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] selling Godhoods
, Richard Woolcock
KaVir#dial,pipex.com
Re: [MUD-Dev] selling Godhoods
, Phillip Lenhardt
philen#monkey,org
Re: [MUD-Dev] selling Godhoods
, Chris Jacobson
fear#technologist,com
Re: [MUD-Dev] selling Godhoods
, J C Lawrence
claw#cp,net
[MUD-Dev] selling Godhoods
, Matthew Mihaly
the_logos#achaea,com
Re: [MUD-Dev] Trouble Makers or Regular Citizens
, J C Lawrence
claw#cp,net
Re: [MUD-Dev] Alignment
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
Re[4]: [MUD-Dev] defeating twinking through game mechanics
, Travis Casey
efindel#io,com
Re[2]: [MUD-Dev] Spawning and quests (was Sony ban)
, Travis Casey
efindel#io,com
Re: [MUD-Dev] Same-Sex Marriage (was: Trouble Makers or Regular Citizens)
, J C Lawrence
claw#cp,net
Re: Re[2]: [MUD-Dev] Alignment (very long)
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
Re: [MUD-Dev] Spawning and quests (was Sony ban)
, F. Randall Farmer
randy#communities,com
Re: [MUD-Dev] Alignment (very long)
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
RE: [MUD-Dev] Spawning and quests (was Sony ban)
, Lee Sheldon
linearno#gte,net
Re: Re[2]: [MUD-Dev] defeating twinking through game mechanics
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
Re: [MUD-Dev] Alignment
, Spin
spin#fastlink,com.au
Re: [MUD-Dev] ColdStore. Belated response from a developer.
, colin
colin#field,medicine.adelaide.edu.au
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
Re[2]: [MUD-Dev] Alignment (very long)
, Travis Casey
efindel#io,com
Re[2]: [MUD-Dev] defeating twinking through game mechanics
, Travis Casey
efindel#io,com
Re: [MUD-Dev] BioWare to demonstrate Neverwinter Nights at E3
, Travis Casey
efindel#io,com
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Brian Green
brian#psychochild,org
Re: [MUD-Dev] Quote from a Simutronics developer
, Dmitri Zagidulin
zagidud#alleg,edu
Re: [MUD-Dev] ColdStore. Belated response from a developer.
, Jay Carlson
nop#mitre,org
Re: [MUD-Dev] Spawning and quests (was Sony ban)
, Nathan F Yospe
yospe#hawaii,edu
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Timothy Dang
tdang#U,Arizona.EDU
Sun 23 Apr 2000, 21:46 GMT
Re: [MUD-Dev] Alignment (very long)
, Christopher Allen
ChristopherA#skotos,net
Re: [MUD-Dev] The scalability of paying for in-game things
, Par Winzell
zell#alyx,com
RE: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Raph Koster
rkoster#austin,rr.com
Re: [MUD-Dev] LED0
, Frank Crowell
maddog#maddog,com
Re: [MUD-Dev] ColdStore. Belated response from a developer.
, Miroslav Silovic
silovic#zesoi,fer.hr
Re: [MUD-Dev] defeating twinking through game mechanics
, Erik Jarvi
ejarvi#megsinet,net
Sat 22 Apr 2000, 19:40 GMT
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Christopher Allen
ChristopherA#skotos,net
[MUD-Dev] From banning the sale of items to virtual slavery...
, Stéphane Garin
youri#wanadoo,fr
[MUD-Dev] Search engine and thread managing
, Stéphane Garin
youri#wanadoo,fr
[MUD-Dev] [Meta] Ex-Origin Employees to new Verant studio
, Eli Stevens
wickedgrey#wickedgrey,com
Re: [MUD-Dev] shrink wrapped mud development kit (fwd)
, Caliban Tiresias Darklock
caliban#darklock,com
RE: [MUD-Dev] Quests
, Lee Sheldon
linearno#gte,net
RE: [MUD-Dev] Justifying twinking
, Lee Sheldon
linearno#gte,net
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Timothy Dang
tdang#U,Arizona.EDU
Re: [MUD-Dev] shrink wrapped mud development kit (fwd)
, Matt Chatterley
chattemp#ee,port.ac.uk
Re: [MUD-Dev] BioWare to demonstrate Neverwinter Nights at E3
, Jeff Freeman
SkeptAck#antisocial,com
[MUD-Dev] Game Spec
, Jman77777
Jman77777#aol,com
RE: Re[2]: [MUD-Dev] Alignment
, Lee Sheldon
linearno#gte,net
RE: [MUD-Dev] shrink wrapped mud development kit (fwd)
, Lee Sheldon
linearno#gte,net
Re: [MUD-Dev] Re: Family, was characters per account
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Spawning and quests (was Sony ban)
, J C Lawrence
claw#kanga,nu
Re: [MUD-Dev] Quote from a Simutronics developer
, Erik Jarvi
ejarvi#megsinet,net
RE: [MUD-Dev] Justifying twinking
, Raph Koster
rkoster#austin,rr.com
[MUD-Dev] BioWare to demonstrate Neverwinter Nights at E3
, F. Randall Farmer
randy#communities,com
Re: [MUD-Dev] shrink wrapped mud development kit (fwd)
, Charles
caugusti#gladstone,uoregon.edu
Re: [MUD-Dev] defeating twinking through game mechanics
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
Re: [MUD-Dev] shrink wrapped mud development kit (fwd)
, Chris Jacobson
fear#technologist,com
Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
, Paul Schwanz - Enterprise Services
Paul.Schwanz#east,sun.com
Re: [MUD-Dev] Justifying twinking
, Hess, Ian W (Ian)
ihess#lucent,com
RE: [MUD-Dev] interesting article on world size and finance
, John Bertoglio
jb#pulsepoll,com
Re: [MUD-Dev] Justifying twinking
, Jeff Freeman
skeptack#antisocial,com
Re: [MUD-Dev] shrink wrapped mud development kit (fwd)
, Richard Ross
rross#redhotant,com