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Re: [MUD-Dev] Justifying twinking
John Bertoglio wrote>
>There is no reason for small herbivores to have any attack value.
>They are game. They may be hard to hit, but are easy to kill. Killing
>rats is a very low risk adventure.
Obviously you haven't seen some of the rats that I have.
"Man, that sure is a funny looking dog over there." (gets closer) "OMG,
that's not a dog, that's a rat!"
:)
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- Thread context:
- RE: [MUD-Dev] Justifying twinking, (continued)
- Re: [MUD-Dev] Justifying twinking,
S. Patrick Gallaty choke#sirius,com, Wed 19 Apr 2000, 18:55 GMT
- Re: RE: [MUD-Dev] Justifying twinking,
jolson jolson#micron,net, Wed 19 Apr 2000, 22:53 GMT
- Re: [MUD-Dev] Justifying twinking,
Hess, Ian W (Ian) ihess#lucent,com, Sat 22 Apr 2000, 04:13 GMT
- Re: [MUD-Dev] Justifying twinking,
Travis Nixon tnixon#avalanchesoftware,com, Fri 28 Apr 2000, 20:53 GMT
- RE: [MUD-Dev] Justifying twinking,
Schubert, Damion dschubert#origin,ea.com, Sat 29 Apr 2000, 02:41 GMT
- Re: [MUD-Dev] Justifying twinking,
Ananda Dawnsinger ananda#greyrealms,com, Sat 29 Apr 2000, 03:20 GMT
- [MUD-Dev] Skotos Proximity System - a Technical Summary (LONG),
Christopher Allen ChristopherA#Skotos,net, Tue 18 Apr 2000, 19:49 GMT
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