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RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
> Matthew Mihaly wrote:
> On Fri, 9 Jun 2000, Jon A. Lambert wrote:
>
> > Diplomacy. Always my model of a PURE multiplayer game.
> >
>
> After I wrote my first post on this subject (which basically said what you
> did except less succinctly), it occurred to me that politics (or diplomacy
> as you call it) are the essence of multiplayer games.
>
While I meant a particular game, yes, there is in fact a way to experience
all of the joys of politics, double-dealing, backstabbing, and deception
currently and on many muds. This might be just one reason why people play
on poorly run stockmuds run by committees of non like-minded administrators.
Are people not attracted to games that have a reputation for bickering
and acrimony between the administrators? I've been on muds with stable
populations of 60-100 which had no significant added features. Yet the
primary activity consisted of exchanging rumor and gossip, making friends
and enemies, and moving up social heirarchies. The metagames of a talker
overlaid on a HnS mud.
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc#ix,netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*--
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- Thread context:
- Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long), (continued)
- Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long),
Matthew Mihaly the_logos#achaea,com, Fri 09 Jun 2000, 00:56 GMT
- RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long),
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 09 Jun 2000, 04:23 GMT
- [MUD-Dev] Multiplayer definition (was: Birthday Cake),
Brian Green brian#psychochild,org, Fri 09 Jun 2000, 08:37 GMT
- Re: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long),
Ola Fosheim Grøstad olag#ifi,uio.no, Fri 09 Jun 2000, 14:50 GMT
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