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[MUD-Dev] Yet more new polls
I've added some new polls:
Is a sense of story for players and their in-game activities
important?
If you are a MUD administrator or part of a team developing,
building or working on a MUD, why are you doing it?
The MUD I want to administer, develop, code, or build has...(# of users)
The MUD I am currently working on has...(# of users)
How many users are you designing your current/next MUD for?
Are you a game designer?
The second and third are compliments of Jon Lambert, modulo a couple
creative edits in the selections for the second.
--
J C Lawrence Internet: claw#kanga,nu
----------(*) Internet: coder#kanga,nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
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- Thread context:
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #131 - 23 msgs,
Dr. Cat cat#realtime,net, Tue 13 Jun 2000, 01:38 GMT
- [MUD-Dev] Yet more new polls,
J C Lawrence claw#cp,net, Mon 12 Jun 2000, 21:48 GMT
- NWN model (was RE: [MUD-Dev] Report: MUD-Dev dinner of 10 June 2000),
Sellers, Michael MSellers#maxis,com, Mon 12 Jun 2000, 18:05 GMT
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