Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Lego bulk ordering
[J C Lawrence:]
> At least one person here is known to occassionally build his areas
> with lego as part of his design process (Hi Chris!). Lego (the
> company) is now selling certain brick in bulk:
>
> http://www.lego.com/bulk/
>
> Those of us with small kids have entirely other reasons for going,
> "Ooooooooo yeah!"
What? Me? :-)
Now I just have decide how much I'm going to allow myself to spend. This
is also a fine excuse to not work on my MUD stuff. Oh well!
I did indeed model part of my standard scenario in Lego before putting
it to code. It is a smallish (10 x 10 x 16) 3-D maze area, and I wanted
it to be physically consistent. Building it physically seemed the easiest
way to do that. That in fact was the first Lego I bought, and I'm now in
deep "trouble".
--
Don't design inefficiency in - it'll happen in the implementation.
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/cg/
_______________________________________________
MUD-Dev mailing list
MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] Lego bulk ordering,
J C Lawrence claw#kanga,nu, Wed 14 Jun 2000, 23:39 GMT
- [MUD-Dev] FW: A question of message propagation,
Joe Kingry jkingry#uwaterloo,ca, Wed 14 Jun 2000, 17:26 GMT
- RE: [MUD-Dev] Games vs. simulations,
Charles Hughes charles.hughes#bigfoot,com, Wed 14 Jun 2000, 03:39 GMT
[ Other Periods
| Other mailing lists
| Search
]