[MUD-Dev] OS Inspiration

Greg Miller gmiller at classic-games.com
Sun Jan 2 04:10:57 New Zealand Daylight Time 2000


Phillip Lenhardt wrote:
> 
> I myself don't have the ability to apply this code and its ideas to MUD
> design, but I feel EROS (http://www.eros-os.org/) has a lot
> to offer the MUD developer, including:

Actually, I mentioned this one once before in a security discussion
here.

> Pure Capability Architecture

MUDs frequently do this in a primitive way by querying an object for
approval. For example, LP servers call a user-supplied "master" object
to check some permissions. Unfortunately, this is often not extended to
services provided by the mudlib. Lately, I've been considering providing
a built-in system for passing around capability tokens. It'll likely get
implemented Some Day.

> Orthogonal Global Persistence

This one's already caught on around here. It makes us happy :)

> Kernel Threads

Threading is fairly popular on the list, but we don't have a terribly
large amount of agreement on how to go about it.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***



_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the MUD-Dev mailing list