[MUD-Dev] Admins as Mortals twist

Greg Miller gmiller at classic-games.com
Mon Jan 3 07:57:00 New Zealand Daylight Time 2000

Marian Griffith wrote:
> Hate yes,  but people dislike faceless organisations almost automatically
> And more worrying (from an admin point of view) is  that they do not feel
> restricted to act against such organisations. People generally feel a lot
> less worse about cheating the taxes than about cheating an acquintance.
> If admin are perceived as people,  it will be easier to dislike (and even
> outright hate) one specific person, but hopefully there will be less act-
> ion against the entire staff as a whole.

I doubt it. If people don't interact with the admins, they'll probably
simply not think about them very often. I consider that a good thing,
since admins are more of a necessary evil than anything else. It's been
my experience that people become less angry with machines than people,
and don't stay mad at them as long.
Conspiracy theorists mistakenly assume others think before acting.
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