[MUD-Dev] Admins as Mortals twist

Matthew Mihaly diablo at best.com
Mon Jan 3 10:57:14 New Zealand Daylight Time 2000

On Mon, 3 Jan 2000, Greg Miller wrote:

> Marian Griffith wrote:
> > Hate yes,  but people dislike faceless organisations almost automatically
> > And more worrying (from an admin point of view) is  that they do not feel
> > restricted to act against such organisations. People generally feel a lot
> > less worse about cheating the taxes than about cheating an acquintance.
> > If admin are perceived as people,  it will be easier to dislike (and even
> > outright hate) one specific person, but hopefully there will be less act-
> > ion against the entire staff as a whole.
> I doubt it. If people don't interact with the admins, they'll probably
> simply not think about them very often. I consider that a good thing,
> since admins are more of a necessary evil than anything else. It's been
> my experience that people become less angry with machines than people,
> and don't stay mad at them as long.

The other problem with "admins as people" is that the admins themselves
feel as if they have more power when they are unique beings, and they are
more likely, in my experience, to get into personal grudges with
players. When they are faceless, they can just blend back into the admin
pool, and so insults to a particular admin from a mortal are unlikely to
engender any particularly bad feelings on the part of the admin.

MUD-Dev maillist  -  MUD-Dev at kanga.nu

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