[MUD-Dev] Clay Shirky's "Playfulness in 3-D Spaces"
msew at trilogy.com
Sun Jan 9 07:33:17 New Zealand Daylight Time 2000
At 02:50 PM 1/5/00 -0600, Nick Shaffner wrote:
>From: J C Lawrence <claw at kanga.nu>
> >> http://www.shirky.com/writings/quake.html
> >> --<cut>--
> >> Playfulness in 3-D Spaces
> >> I have now found what I was looking for, and found it, to my
> >> chagrin, years late. A networked 3-D engine with excellent shared
> >> space capabilities, open source code, a well-published
> >> world-building specification, an active development community, and a
> >> project showing the kind of rapid improvement year after year that
> >> comes from the best massively parallel design efforts, such as the
> >> Web.
> >> It is called Quake.
> >Oh, good God. :P Somebody go show him EverQuest.
so I have not yet bothered to go and read the rest of his writings are any
of them worthwhile? (he seems to be pretty clueless by not playing
games. technology is applied to pornography, games, and military uses)
VRML is not quite good at any of those and thus it will be eclipsed by
something that is.
> gibsonian worlds
in one of carmack's .plan entries he eludes to him going and attempting to
create a gibsonian cyberspace world :) something along the lines of "I
think it is time for virtual worlds."
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