[MUD-Dev] Re: Ok, got some brand new core dumps.

J C Lawrence claw at kanga.nu
Sun Jan 9 11:40:48 New Zealand Daylight Time 2000


On Sun, 09 Jan 2000 13:26:11 EST 
Damen K <damenk at hotmail.com> wrote:

> Yes, I do indeed have 18 possible exits per room.
> n,s,e,w,u,d,nu,nd,su,sd,eu,ed,wd,wu,nw,ne,se,sw

This is one of the reasons that I like contextual exits so much in
addition to the base compass directions (where they apply).  Just
name something the character can see (or knows) is in some
direction, and he will move in that direction.  eg If he's in a
street and there's a pub in one side amd a store on the other, "pub"
takes him one way, and "store" the other.

Further, it also makes it easier to add various forms of
disorientation.  The character is in a new area, is under a
disorientation spell, or is carrying a large lodestone with him?  He
has no idea of compass directions and any attempt to navigate by
compass directionw will result in random motion (or at least
arbitrary).

One of the implicit advantages of this is that it allows you to
later extend your directional command matrix if you decide to make
more interesting spaces (such as non-euclidien) that need their own
movement commands as different from the others.  It also makes it
very easy to extend to orientation support ala "forward", "back",
"left", "right", etc, or say given orbital mechanics, "in", "out"
"retro", etc.

--
J C Lawrence                                 Home: claw at kanga.nu
----------(*)                              Other: coder at kanga.nu
--=| A man is as sane as he is dangerous to his environment |=--


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