[MUD-Dev] Fair/Unfair? Scenarios (fwd)
ddt at discworld.imaginary.com
Mon Jan 10 13:44:19 New Zealand Daylight Time 2000
On 1/10/00, at 11:45 AM, Eli Stevens (Grey) wrote:
>I had been considering having the occupants of adjacent rooms visible to
>everyone as part of the standard 'look' command.
We did this for large open spaces on Discworld. It works quite well...
You also get messages like:
The happy wizard moves southeast in Sator Square.
The happy wizard leaves Sator Square to the northwest.
etc... Makes the squares really feel like a busy part of the city.
>One thing I like about it is that it gets rid of the silly "is here"
>onto the end of everyone's short desc. Crowded areas could become a
>problem, but I think that by only allowing a player to notice a subset of
>the present/nearby people, the spam should not be too bad (if you are in a
>crowded hallway, you just _cannot_ see everyone). This would be in
>conjunction with the features of the attention thread mentioned a while
>back, rooted at (or near):
We didn't get rid of the 'is here' though. The description lines end up
The happy beggar is meditating to the northeast, the spotted dog and the
beggar are standing to the west and a red badger is here.
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