[MUD-Dev] Embedded languages, object persistance... ack.
J C Lawrence
claw at kanga.nu
Fri Jan 14 23:14:08 New Zealand Daylight Time 2000
On Thu, 30 Dec 1999 08:56:28 +1100
Kevin Littlejohn <darius at connect.com.au> wrote:
>>>> "Joe Kingry" wrote
> Databasing gives you a little more than that in terms of
> persistance, tho. Because there's no load/save, things are
> committed immediately, there's no potential loss of information in
> crash etc.
This is only true if you don't do write cacheing, write combining,
or some other form of delayed write in order to save expensive file
IO. In a large and active server there can be value in minimising
> (Incidentally, there's a topic in there I'd love to pursue with
> other like-minded souls - multiple inheritance vs. single
> inheritance, levels of inheritance, and the possibility of a 'kit'
> approach on top of inheritance - so you go "mageDwarf =
> mageKit(dwarfPlayer)" to extend things, then optionally use _that_
> as a prototype...)
Go for it.
> Upload? Hrm. I'm going to shortly write something that drags
> code from the database, presents it in a flashy tk-based window,
> lets you edit it, and commit the changes. Would that be the sort
> of thing you're thinking of?
Have a look at tkMOO-lite. Most of the work has been done for you.
J C Lawrence Home: claw at kanga.nu
----------(*) Other: coder at kanga.nu
--=| A man is as sane as he is dangerous to his environment |=--
MUD-Dev maillist - MUD-Dev at kanga.nu
More information about the MUD-Dev