[MUD-Dev] Re: Databases

Greg Miller gmiller at classic-games.com
Mon Jan 17 12:15:20 New Zealand Daylight Time 2000

"T. Alexander Popiel" wrote:
> >From: Charles Hughes <charles.hughes at bigfoot.com>
> >At the risk of being slapped by a mackerel, who here really thinks they
> >can do a better database design than those afforded by the likes of the
> >free or commercial databases?  [I'll ask those here who've actually
> >worked on these databases not to chime in. :)]
> For the limited problem set of a MUD world, yes, I think that I can
> design a better database than one of the free or commercial ones.

Commercial databases do lots of nice things, but there's a reason why
sites running heavy-duty databases of the likes of eBay and Amazon don't
use commercial packages.

> contention being extremely frequent, and rollback is a very
> unsatisfying contention handling mechanism.

I disagree for reasons that have been discussed heavily on this list.

> synchronization of the database, for instance).  Because of this
> variability, I strongly believe that there is no one right solution
> to the MUD database design problem, and moreover that the extant
> commercial and free databases don't come even close to providing
> what most MUDs need.

[quoted for no other reason than the simple fact that I agree]
History does not repeat itself, but it does rhyme.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***

MUD-Dev maillist  -  MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list