[MUD-Dev] Simulated Populations
charles.hughes at bigfoot.com
Wed Jan 19 19:33:57 New Zealand Daylight Time 2000
On Wednesday, January 19, 2000 6:06 PM, phlUID [SMTP:phluid at mindless.com]
> Simulated Populations in Fantasy MUDS
> One thing that makes this system seriously easier
> is the fact that you cannot run out of money or
> food in Spellbound. However, this does not mean that
> these will not have an impact on the populations.
> The actual code that chooses which goals to give to
> new dwarves will be based on 'needs'. These needs
> are tallied, and each goal is considered to help
> repair these 'needs'.
It all seems very interesting, but your plans involve
simply automating procreation. Why not make it a goal?
As a population dwindles in number, the pressure to
procreate should increase. As it increases, the
pressure to procreate should decrease. Of course,
certain other factors could be included - sexual
proclivity, interracial (interspecie?) couplings, etc.
MUD-Dev maillist - MUD-Dev at kanga.nu
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